Elementalist

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Elementalist is one of the classes currently playable in Roboquest.

Primary Ability

Elementalist's primary ability is Trinity. This ability has three different forms depending on the current Mantra element. Each form has a cooldown of 7 seconds.

Trinity
Trinity.png
Cycles between abilities depending on Mantra element.
Fireball: Launches a giant piercing fireball dealing 46 burn damage.
Chain Lightning: Hurls a chain lightning dealing 68 shock damage and ricochetting on a nearby enemy.
Ice Shards: Fires a volley of bouncing shards dealing 5x14 cryo damage.


Fireball
The player launches a large, slow-moving fireball that will damage and set fire to any enemy it touches. The fireball can only hit an enemy once, but can hit an infinite number of enemies as it travels. It deals 46 damage. It will travel at a rate of 32 meters per second for 100 meters before expiring, or until it encounters a hard surface.

Chain Lightning
The player shoots out a bolt of lightning that will instantly damage the first enemy it touches, and ricochet to one other enemy. The bolt deals 68 damage. While the initial bolt has a long travel distance, the ricochet has a much shorter range.

Ice Shards
The player launches 14 ice shards forward in a large spread. Each shard deals 14 damage and can damage an individual enemy a maximum 5 times. Shards will ricochet off a surface a single time if they don't hit an enemy.

Secondary Ability

Elementalist's secondary ability is Comet. This ability launches an explosive orb dealing 48 damage of a random element.

Comet has a cooldown of 3 seconds.

Passive Ability

Elementalist's passive ability is Mantra. Every 10s, cycles between element (burn, shock, cryo) and increases all damage of that element by 15%.

Class-Locked Perks

Each class has their own set of Perks specific to them, as well as their own unique set of Class Upgrades.

The player can choose a Perk (Which is Class-Locked) at Levels 2, 4, 7 and 10 for a total of four Perks. Each class has 16 Perks in total.

All Perks unlock two Upgrades which can be obtained along with Common Upgrades and Class Upgrades at Levels 3, 5, 6, 8, 9, 11, 12, 13, 14, and 15. Extra upgrades can be obtained from the secret book item and by interacting with the defeated guardian npc in Doom Gardens or Ruins. An extra upgrade is given at the start of your run if the Starter Boost is unlocked in the workshop.

As shown below, Attunement is a Perk. Path of the Genius and Arcane Power are Class Upgrades, which need to be unlocked by themselves after Attunement is obtained.

ATTUNEMENT
The Attunement upgrade icon.
Improves Trinity effects:
Fireball: Increases radius by 50%.
Chain Lightning: Triggers 2 additional ricochet.
Ice Shards: Increases damage by 35% and number of shards by 4.
T Upg BashColdown magus.pngPath of the Genius

Choose one of the abilities of Trinity. Trinity now only uses that ability and it cycles between elements depending on Mantra.

T Upg Fire.pngBall Genius
Trinity now only uses Fireball and its element depends on Mantra.
T Upg Ice.pngChain Genius
Trinity now only uses Chain Lightning and its element depends on Mantra.
T Upg Shock.pngShard Genius
Trinity now only uses Ice Shards and its element depends on Mantra.
T Upg Star Maugs.pngArcane Power

When Mantra cycles, increases Trinity damage by 35% for 6s.

INNER FIRE
The Inner Fire upgrade icon.
Grants 1 additional Trinity charge and reduces its cooldown by 3s.
T Upg InnerFocus.pngInner Focus

Grants 1 additional Trinity charge.

T Upg Duality.pngDuality

Hitting an enemy with Comet reduces Trinity cooldown by 1s.
Hitting an enemy with Trinity reduces Comet cooldown by 1s.

ROBO-WIZARD
The Robo-Wizard upgrade icon.
Hitting at least an enemy with Trinity or Comet generates 1 point for 6s (max. 3).
Each point increases your abilities damage by 25%.
T Upg Big Tank.pngBig Tank

Increases Robo-Wizard maximum points to 5 and increases their duration to 10s.

T Upg Tactical Mantra.pngTactical Mantra

When Mantra cycles, instantly recovers Trinity and Comet cooldown.

CRITICAL BURST
The Critical Burst upgrade icon.
Increases Trinity and Comet auto-critical chance by 30% and their critical damage by 50%.
T Upg TimeGraft Comet.pngTactical Strike

Every 1s, dealing critical damage with Trinity or Comet reduces their respective cooldowns by 2s.

T Upg Beam Comet.pngTurbo Ray

Transforms Comet into a ray which can apply critical damage with a x1.5 critical ratio.

METEOR
The Meteor upgrade icon.
Using Trinity increases your next Comet damage by 100% and radius by 50%.
T Upg Explosion Secondary.pngPrivate Blast

Increases Comet damage by 30% when hitting a single enemy.

T Upg Star magus.pngMeteor Forge

When Mantra cycles, triggers Meteor.

WARNING BLAST
The Warning Blast upgrade icon.
Using Trinity increases weapons and Comet damage by 35% for 6s.
Rapid Fire.pngRapid Fire

While Warning Blast is active, increases firerate by 20%.

T Upg Battle Fever.pngBattle Fever

While Warning Blast is active, increases weapons and Comet auto-critical chance by 20%.

DYNAMIC MANTRA
The Dynamic Mantra upgrade icon.
Adds 10% to Mantra bonus damage and reduces its cycle duration by 40%.
T Upg Star Mantra.pngChromatic affinity
Choose an element. Increases Mantra cycle duration of that element and reduces the others.
T Upg Fire Mantra.pngPyro Affinity
Increases Mantra burn cycle duration by 100% and reduces the others by 50%.
T Upg Shock Mantra.pngElectro Affinity
Increases Mantra shock cycle duration by 100% and reduces the others by 50%.
T Upg Ice Mantra.pngCryo Affinity
Increases Mantra cryo cycle duration by 100% and reduces the others by 50%.
T Upg Dexterity Mantra.pngQuick Loop
Further reduces Mantra cycle duration by 20%.
POWER INFUSION
The Power Infusion upgrade icon.
Adds 15% to Mantra bonus damage. Increases all damage of non-active Mantra elements by half of its bonus.
Damage Elemental.pngTrinity Infusion

Trinity also deals damage of another random element.

Bash Elemental.pngComet Infusion

Comet also deals damage of another random element.

UNSTABLE ARMOR
The Unstable Armor upgrade icon.
When Mantra cycles, increases armor by 24%. Taking damage consumes this effect and triggers an explosion of Mantra element dealing 42 damage.
Explosion Passive.pngSerenity

When Mantra cycles, triggers Unstable Armor explosion.

Armor Elemental.pngRock Solid

You can no longer be burned, shocked or frozen.

STICKY BOMBS
The Sticky Bombs upgrade icon.
Using Trinity or Comet generates 2 charges (max. 10). Shooting consumes a charge to fire one explosive sticking projectile dealing 18 damage of Mantra element.
Spark Ability.pngBomb Generator

Using Trinity or Comet generates 1 additional charge.

Spark Passive.pngRecursive Bombs

When Mantra cycles, generates 4 additional charges.

BABY BOOM
The Baby Boom upgrade icon.
explositions have 40% chance to trigger a second time with 35% increased radius but 35% decreased damage.
Damage Explosive.pngGroup Discount

Increases explosion damage by 30% when hitting multiple enemies.

Explosion Damage.pngLucky Powder

Increases explosion auto-critical chance by 15%.

ELEMENTAL RESONANCE
The Elemental Resonance upgrade icon.
Increases all damage against enemies by 20% for each elemental effect they are affected by.
T Upg Chemistry.pngElemental Favor

Increases elemental auto-critical chance by 10% and its critical damage by 10%.

Explosion Elemental.pngUnstable Elements

Taking down an enemy with elemental damage has 20% chance to trigger an explosion of that element dealing 32 damage.

RADIANCE
The Radiance upgrade icon.
Every 0.4s, deals 8 damage of Mantra element to all enemies within 7.5m.
T Upg Special Trick.pngAmplify

Increases Trinity and Comet damage by 40% against enemies within 7.5m.

Armor.pngFrontliner

While at least one enemy is within 6m, increases armor by 16%.

CHROMATIC MASTERY
The chromatic mastery upgrade icon.
Choose an element. Increases all damage of that element and grants it an additional effect.
T ElementalMaster Fire.pngPyro Mastery
Increases burn damage by 10%. Burn damage has 8% chance to spread 12 burn damage over time to enemies within 6m.
T ElementalMaster Shock.pngElectro Mastery
Increases shock damage by 10%. Stunning an enemy has 35% chance to deal 100 shock damage to it.
T ElementalMaster Ice.pngCryo Affinity
Increases cryo damage by 10%. Grants 100% auto-critical chance against frozen enemies.
T Upg Execution Elemental.pngVaporize

Elemental damage instantly executes enemies with less than 8% health remaining.

T Upg Fire Crit.pngPyro Favor
Increases burn auto-critical chance by 15% and its critical damage by 10%.
T Upg Shock Crit.pngElectro Favor
Increases shock auto-critical chance by 15% and its critical damage by 10%.
T Upg Ice Crit.pngCryo Favor
Increases cryo auto-critical chance by 15% and its critical damage by 10%.
GUN DIET
The Gun Diet upgrade icon.
Increases firerate by 15%. On last 50% ammo, increases weapons damage by 35%.
Ammobox Yellow.pngSteak Sauce

On first 50% ammo, increases firerate by 20%.

Firerate Blue.pngSecret Reserve

Every 6s, your next reload instantly refills 50% of your ammo.

INFUSED WEAPONS
The Infused Weapons upgrade icon.
Your weapons also deal damage of Mantra element.
Ammobox Passive.pngBattle Mantra

When Mantra cycles, reloads your weapon, grants infinite ammo and increases firerate by 30% for 1.5s.

Spark Elemental.pngErratic Bolts

When Mantra cycles, generates 10 charges (max. 10). Shooting consumes a charge to fire one homing projectile dealing 9 damage of your previous Mantra element.

Class-Locked Neutral Perks

Perks that in essence function the same as Neutral Perks, but are exclusive to specific classes. In this case it's the Elementalist.

OVERPOWER
The Overpower upgrade icon.
Adds 15% to Mantra bonus damage.
QUICK SPELL
The Quick Spell upgrade icon.
Increases Trinity and Comet attack speed by 25%.
TOASTER SPECIALIST
The Toaster Specialist upgrade icon.
Increases energy weapons damage by 15%.

Notes

Player abilities damage scaling per level is 25%.

Values and Terms updated as of Cells update, August 2024.

To calculate the amount of damage skills on this page do on what level, you can use this formula:

a * (-0.25 + 0.b * 2.5 + 1) =

a is where you insert a Level 1 damage value on this page.

b is where you insert the level. Turn the 0 to the left of b into a 1 if it's level 10 or higher.

The result is a rough estimate (due to the game rounding hidden decimals) of the damage the skill will do at the specified level.

Gallery

The class portrait for the Elementalist.
The Trinity primary ability icon for the Elementalist.
The Comet secondary ability icon for the Elementalist.