NPCs

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Overview

NPCs (Non-Player Characters) are characters found throughout levels that aren't a playable class or enemy.

Max is the main NPC and features in the cutscenes/storyline of the game. Max has deployable bots which appear at checkpoints at varying rates, offering the player a variety of perks/upgrades/unlockables etc. Throughout various levels the player can find and interact with a number of sidequest bots which provide the player with a quest to complete in return for a reward - typically a Gadget

Max

Max

Max is the secondary protagonist of Roboquest. She is the only human NPC, and the only character to have a dialogue box (with text inside) and usually gives insight into the current situation when approached. Her dialogue can be disabled through the settings menu.

She is the only NPC to have a guaranteed spawn rate at each checkpoint.

Max provides a weapons chest in the starting area, and has a number of Deployable Bots that have a chance to spawn at each checkpoint. They include a healing bot, and various merchant style bots that will provide players with various goods and services in exchange for Powercells or Wrenches


Max's Deployable Bots

Repair-O-Bot

RepairBot WSIcon.png

Repair-O-Bot is one of Max's deployable bots. He appears in every checkpoint except the starting room of Canyons.

When the player interacts with him, he will grant them a one-time heal. After healing the player, the green light will dim and he will be unable to heal them again. He will heal all of your scratch damage and some extra health dependent on a number of factors


Bazaar Bob

WorkshopUpgradeBazaarBob.png

Bazaar Bob is one of Max's deployable bots and is unlocked in the first row of upgrades. He's able to spawn in every checkpoint besides the starting room of Canyons. The spawn rate can be increased through the Friendly Circle I and II upgrades. He offers 2 items in exchange for Powercells, and unlocking the Big Bazaar upgrade increases it to 3. These items can be Common, Superior, and Fantastic. Some of these items are locked behind co-op due to the items themselves being useless otherwise. The items that Bob sells increase in the average price the higher the rarity is:

Common: 6-9 Powercells Superior: 8-9 Powercells Fantastic: 12-16 Powercells

Bob is also able to sell the paintbrush, which is used for a sidequest in Haven City. The brush costs 8 Powercells and is kept permanently until given to Bot Ross. He has a chance to sell 20 wrenches in exchange for 12 Powercells, however the odds are very slim.

His design is based off of an enemy, just like Smithing Joe and Chef Paul. Bazaar Bob is based off of a Light Rover, just wearing a different type of hat and a slightly different paint job.

Chef Paul

WorkshopUpgradeChefPaul.png

Max sometimes deploys Chef Paul, a friendly bot that can upgrade your weapons using Powercells

Chef Paul can upgrade the level of your weapons up to the level written in the star on his hat, as well as re-roll your affixes - he cannot re-roll the weapon's alt-fire. The cost to upgrade or re-roll a weapon is dependant on the weapon's rarity. The cost to upgrade or re-roll is shown behind the respective section of Chef Paul's station.

When you gain the card for a weapon (shown by a star underneath your weapon in the HUD) the upgrades and re-rolls will cost less depending on the rarity of the weapon.

He can be upgraded at the workshop to have a 15% chance to grant 1 additional weapon level when upgrading a weapon

Smithing Joe

WorkshopUpgradeSmithingJoe.png

Smithing Joe is one of Max's deployable bots and is unlocked in the first row of upgrades. He can spawn in any checkpoint besides the Canyons starting room, and gets a spawn rate increase with the Friendly Circle I and II upgrades. He offers a weapon in exchange for Powercells and Smithing Tokens, and can offer 2 weapons once the Big Smith upgrade is unlocked. These weapons can come from either Act 1 OR Act 2, meaning he is the only way of acquiring Act 2 weapons early.

These weapons can be Uncommon to Fantastic and the level correlates with the guns in Max's Chest, and can therefore scale quite nicely into the late game with no real falloff. The Powercell price increases depending on weapon rarity and level, but still only requires 1 Smithing Token as an alternative.

His design is based off of an enemy, just like Bazaar Bob and Chef Paul. Smithing Joe himself is based off of a Small Bot, just painted orange. He and Smithing Ted share the same design and bot origin, just different colors.

Lottery Luke

Lottery Luke will take your surplus wrenches for a chance at receiving a gift (or potentially, nothing at all)

Sidequest Bots

Alfred

Gamble Garry

Heisenbot

Smithing Ted

Snapshot Sam

Marshmallow

Bot Ross