Affixes
Affixes are modifiers that can be applied to weapons to alter their performance, mechanics and occasionally add new mechanics. Affixes are divided into 4 categories; Preset, Green, Blue and Alt-Fire. Elements are also counted as affixes.
Base affixes are affixes that are always found on certain weapon types without fail. Green and Blue affixes are functionally the same; they are affixes randomly generated from the pool of modifier affixes that may modify the performance and projectile mechanics of a weapon, with the only difference being the number of each on a given weapon based on rarity. Alt-Fire affixes are a form of affix that adds a secondary mode of attack to applicable weapons with various different effects, selected from a pool of applicable affixes.
The chance of finding a weapon with affixes can be increased through both upgrading the Basecamp and through certain Gadgets.
Affixes by Category
Exclusive Base Affixes
Affixes that exclusively exist on some weapons.
Affix Name |
Effect | Present Weapons |
---|---|---|
Amplifier | Consecutive hits against the same enemy deals 10% increased damage up to 40% | Pulsar Rifle, Mine Launcher |
Explosive | Projectiles are explosive | Buffalo Cannon, Beluga Cannon, Volcano Rifle, Flare Gun, Comet Cannon, Mine Gun, Dual Boomsticks, Dragoon Mortar, Pulsar Rifle, Patator, Thumper, Torpedo Rifle |
Ballista | Projectiles bounce and pierce enemies | Meteor Cannon, Mantis Crossbow, Hornet Bow |
Brawl | Deals melee damage and takedowns drop one more healing cell | The Shovel, Shredder, Power Fists, Tomahawk |
Dual | Bonus movement speed is added as damage | Dual Boomsticks, Dual Stingers, Dual Rascals, Dual Uzis, Power Fists, Dual Vipers, Dual Hellions, Dual Sawed-Offs, Dual LMGs, Ionic Palms |
Heavy | -25% movement speed while shooting | Kangaroo Sentry, Meteor Cannon, Buffalo Cannon, Blast Minigun, Shredder, Beluga Cannon, Flak Cannon, Meteor Cannon, Junk Beam, Kramer, Light SMG, Minigun, Dragoon Mortar, Patator, Shock Cannon, Sulfator Shotgun, Behemoth Shotgun |
Mark | Projectiles mark enemies hit, increasing the damage they take | Flare Gun |
Shatter | Adds +30% damage against frozen enemies. | Arctic Rifle |
Sidekick | Takedowns pocket reload all other weapons | Buddy Bot, Fox Gun, Blast Pistol, Assault Pistol |
Wreck | Efficient against multiple enemies | Grandmas Shotgun, Behemoth Shotgun |
Windup | Adds +80% firerate over 1s while shooting | Bubble Splasher, Minigun, Sulfator Shotgun, Windmill Rifle |
Base Affixes
Affixes that always exist on some weapons, but can also spawn elsewhere.
Affix Name |
Effect | Present Weapons |
---|---|---|
Buckshot | Adds a 15% chance to fire a shotgun blast | Tommy Gun |
Bounce | Projectiles bounce off of surfaces | Blast Gun, Blast Rifle, Blast Shotgun, Blast SMG, Blunderbuss, Bubble Splasher, Buddy Bot, Dual Crossbows, Flak Cannon, Rifle Crossbow, Throwing Knife, Thumper |
Explosive | Triggers an explosion every two shots
(Required amount of shots to trigger explosion depends on weapon) |
Sheriff Carbine |
Cryo | Deals cryo damage. | Cryo Cannon, Cryo Launcher |
Burn | Deals burn damage. | Fire Gun, Fire Launcher, Kramer |
Shock | Deals shock damage. | Shock Cannon, Shock Rifle |
Overclocking | +25% damage above 50% energy gauge | Junk Beam, Blast Rifle |
Pierce | Projectiles pierce enemies | Blast Crossbow, Cyclone |
Seeker | Projectiles are homing | Typhoon Minigun, Igniter Gun, Ionic Palms, Torpedo Rifle, Pulsar Rifle |
Ticking | Projectiles deal damage over time | Laser Saw |
Green Affixes
Weaker Affixes that always spawns on weapons of Uncommon (Green) and Fantastic (Gold) rarity weapons, with a high spawnrate on Superior (Blue) and Epic (Purple) weapons.
Affix Name |
Effect | Compatible Weapons |
---|---|---|
Cadence | +10% fire rate | All Weapons |
Last | Last shot deals +100% damage | All Weapons |
Neat | +20% accuracy and +20% range | All Weapons |
Prime | +30% first shot damage | All Weapons |
Surprise | +10% auto-critical chance | All weapons |
Knock | +15% impact | Non-Elemental Weapons |
Blaze | +15% additional burn damage over time | Weapons With Burn |
Magma | Now applies impact | Weapons With Burn (?) |
Volt | Applies shock 10% faster | Weapons With Shock |
Nitro | +15% explosion radius | Explosive Weapons |
Thick | +10% damage but -15% explosion radius | Explosive Weapons |
Armored | Adds +10% armor while in the player's hand | Heavy Weapons |
Big-Mag | +50% magazine size | Magazine Weapons |
Quickload | +15% reload speed | Magazine Weapons |
Solar | +15% energy gauge size | Energy Weapons |
Cooler | +15% reload speed | Energy Weapons |
Unstable | +10% damage but +10% energy cost per shot | Energy Weapons |
Lively | +30% charge Speed | Charge Weapons |
Puncture | +50% damage to each enemy pierced | Weapons with Ballista or Pierce |
Sharp | +10% critical damage | Weapons that can deal Critical Damage |
Deft | +15% critical damage while scoping | Weapons with Scope |
Loaded | +1 alt-fire charge | Alt-fire Weapons |
Blue Affixes
Stronger Affixes that always spawns on weapons of Superior (Blue) quality or higher.
Affix Name |
Effect | Compatible Weapons |
---|---|---|
Buckshot | Adds a 15% chance to fire a shotgun blast | All Weapons |
Bullseye | +30% critical damage after applying a critical hit | All Weapons |
Lucky | +20% auto-critical chance | All Weapons |
Ricochet | 30% chance to ricochet dealing 75% of initial damage | All Weapons |
Freewheel | 15% chance to fire twice | All Weapons |
Warmup | +25% fire rate over 1s while shooting | All Weapons |
Javelin | 15% chance to fire a critical laser ray | All Weapons |
Burn | Deals burn damage | Non-Elemental Weapons |
Cryo | Deals cryo damage | Non-Elemental Weapons |
Shock | Deals shock damage | Non-Elemental Weapons |
Fragments | 35% chance to fragment into 3 projectiles | Explosive Weapons |
Megaboom | 15% chance to trigger a bigger explosion | Explosive Weapons |
Overclocking | +25% damage above 50% energy gauge | Energy Weapons |
Bounce | Projectiles bounce off of surfaces | Non-Ballista Weapons |
Pierce | Projectiles pierce enemies | Non-Ballista Weapons |
Explosive | Triggers an explosion every 2-5 shots
(Required amount of shots to trigger explosion depends on weapon) |
Non-Area Weapons |
Seeker | Projectiles are homing | Non-Hitscan Weapons |
Spiky | Hitting weak spots deals critical damage | Non-Critical weapons |
Hitscan | Projectiles instantly hit | Non-Hitscan Weapons |
Turbo | -25% alt-fire cooldown | Alt-fire Weapons |
Thunder | 15% chance to deal shock damage and +15% damage | Thumper, Kramer, Fire Gun |
Shard | 15% chance to deal cryo damage and +15% damage | Thumper, Kramer, Fire Gun |
Comet | 15% chance to deal burn damage and +15% damage | Windmill Rifle |
Exclusive Base Alt-Fires
Alt-Fires that always exclusively exist on some weapons.
Affix Name |
Effect | Specifics | Cooldown Rate |
Present Weapons |
---|---|---|---|---|
Detonator | Detonates all mines. | 0 seconds | Mine Gun | |
Sentry | Deploys a combat turret lasting 15s. | 8 seconds | Assault Sentry |
Base Alt-Fires
Alt-Fires that always exist on some weapons, but can also be found on other weapons.
Affix Name |
Effect | Cooldown Rate |
Specifics | Present Weapons |
---|---|---|---|---|
Scope | Activates scope and zooms in. | 0 seconds | Arquebus, Scout Sniper, Blast Sniper, Elite Sniper |
Upgraded Base Alt-Fires
Weapons with a Base Alt-Fire can occasionally have an alternate version of it's Alt-Fire. Upgraded Base Alt-Fires are guaranteed on Fantastic weapons that already had an existing Base Alt-Fire.
Affix Name |
Prerequisite Alt-Fire |
Effect | Specifics | Cooldown Rate |
Compatible Weapons |
---|---|---|---|---|---|
Charging Scope | Scope | Scope and charge to increase next shot damage. | 0 seconds | Arquebus, Scout Sniper, Blast Sniper, Elite Sniper | |
Walking Sentry | Sentry | Deploys a mobile combat sentry lasting 15 seconds. | 8 seconds | Assault Sentry | |
Jump Detonator | Detonator | Detonates all mines. If you have no mines, triggers an explosion propelling you into the air instead. | Also deals 65 damage in a large radius around yourself. | 5 seconds | Mine Gun |
Alt-Fires
Alt-Fires that belong to no specific weapon. They may randomly spawn on weapons.
Affix Name |
Effect | Specifics | Cooldown Rate |
Compatible Weapons |
---|---|---|---|---|
Arc Wave | Fires a long range piercing and bouncing arc. | Deals 66 damage | 6 seconds | |
Barrier | Deploys a protective barrier | 12 seconds | ||
Booster | Activate to increase fire rate and reload speed for a short duration | Increases firerate and reload speed by 50% for 6 seconds | 12 Seconds | |
Bullet Hail | Fires a shotgun blast. | 6 seconds | ||
Can Opener | Performs a melee attack. Takedowns drop one additional healing-cell. | Deals 60 damage in a rectange which can hit multiple targets | 3 seconds | Grandma's Shotgun |
Charging Scope | Scope and charge to increase next shot damage. | Damage amplified by 66% over 2 seconds | 0 seconds | Revolver |
Explosive Bolt | Fires an explosive arrow | 6 seconds | Longbow | |
Flak Grenade | Fires an explosive grenade. | 6 seconds | ||
Hoverball | Fires a sticking orb dealing damage over time. | Deals 10 damage 10 times in a 2m radius over 3 seconds | 6 seconds | |
Mega Orb | Fires a giant sticking explosive orb which can be detonated with primary fire. | 2 shots every 7 seconds | ||
Rocket Jump | Triggers an explosion propelling you into the air. | 6 seconds | ||
Sentry | Deploys a combat turret lasting 15 seconds. | 8 seconds | ||
Sonar Shot | Fires an explosive shot marking enemies hit. | 6 seconds | ||
Sticking Grenades | Fires a sticking explosive Grenade. | Deals 65 damage in a 2.5m radius | 6 seconds | |
Sticking Mines | Fires a volley of sticking explosive mines. | 6 seconds | ||
Unstable Ray | Fires a long range shot. Triggers an explosion on takedown. | 6 seconds | ||
Missile Blast | Fires 2 explosive missiles. | Deals 40 damage 2 times in a 2m radius | 6 seconds | Dual Wield Weapons |
Missile Barrage | Fires a volley of explosive missiles. | Deals 20 damage 6 times in a 0.7m radius | 6 seconds | Melee Weapons |
Notes
All damage numbers shown on the page are for the weapon at level 1.
Alt-Fires can randomly spawn on all but common weapons. However, Fantastic weapons are guaranteed to have an Alt-Fire.
Bouncing and explosive weapons are most effective when shooting at enemies feet.