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Commando is one of the 5 classes currently playable in Roboquest.

Primary Ability

Commando's primary ability is Rocket. Rocket is a projectile type ability - when activated, the player launches an explosive rocket that deals 80 damage, has a 2.5 meter radius and applies heavy impact. This rocket has slight tracking capabilities and will home in on nearby enemies, unless the player takes the Fan of Rockets upgrade, which negates homing.

Rocket has a 10 second cooldown and can fire a single rocket before recharging, which can be increased through upgrades.

Secondary Ability

Commando's secondary ability is Shorty. Shorty fires a shotgun blast that deals 12 damage for 5 instances for a total of 60 damage if 5 or more projectiles hit at close range. The damage of each damage instance fall off with distance. The shotgun fires a total of 21 hitscan projectiles, with a spread that doubles every 3 meters. Shorty has a hidden Wreck affix.

Shorty has a 4 second cooldown.

Passive Ability

Commando's passive ability is Fury. Fury increases firerate, reload speed, Rocket and Shorty attack speed by 1% each and movement speed by 0.5% for every stack.

Fury is generated through takedowns and damage against bosses; every takedown generates 2 Fury stacks and every use of Rocket or Shorty against a boss generates 4 Fury stacks. There is a base maximum cap to Fury stacks of 12, though this can be increased through upgrades. Stacks of Fury automatically fade at a rate of 1 stack per 1.25 seconds.

The amount of fury the player has accumulated is visible on a bar above the Rocket ability.

Class-Locked Perks

As well as Neutral Perks, each class has their own set of Perks specific to them.

The player can choose a Primary Perk (Which is Class-Locked) at Level 2, 4, 6 and 9 for a total of four Primary Perks. Each class has 15 Primary Perks in total.

All Primary Perks unlock two Secondary Perks which can be obtained along with Neutral Perks and Class Locked Perks at Level 3, 5, 7, 8, 10, 11, 12 and 13, and from defeated player character robots, as displayed by question marks on some maps. In Ruins you can loot a wrecked player robot for a free Secondary or Neutral Perk.

As shown below, Fan of Rockets is a Primary Perk. Happy Load and More Rockets! are Secondary Perks, which need to be unlocked by themselves after Fan of Rockets is obtained.

Fan of Rockets
The Fan of Rockets upgrade icon.
Rocket fires 2 additional projectiles but their damage are decreased by 25%. Rocket is no longer homing.
Happy Load

Using Rocket has 20% chance to instantly recover its cooldown.

More Rockets!

Further increases Rocket additional projectiles by 2 but decreases their damage by 15%.

Hot Potato
The Hot Potato upgrade icon.
Increases weapon damage by 20% but reduces your weapon slots by 1. Every 4s, reloading a magazine weapon throws it dealing 90 explosive damage.
Full Price

Increases Hot Potato throw damage by 25% and its explosion radius by 25%.

Microwave

Reduces Hot Potato cooldown by 2s.

Simple Geometry
The Simple Geometry upgrade icon.
Critical hits ricochet on 1 enemy within 8m, dealing 40% damage. Critical hits against marked enemies trigger 1 more ricochets.
Big Angle

Increases Simple Geometry ricochet range by 2m.

Greeting Shot

Increases your first hit critical damage against an enemy by 20%.

Mini-Missiles
The Mini-Missiles upgrade icon.
Effects generating fury also generate a Mini-Missiles charge (max. 10). Shooting consumes a charge to fire one explosive homing projectile dealing 18 damage.
Mini-Generator

Automatically generates a Mini-Missiles charge every 1s.

Mini-Elemental
Choose an element. Mini-Missiles deals damage of that element.

Choices:

  • Mini-Pyro: Mini-Missiles deals burn damage.
  • Mini-Cryo: Mini-Missiles deals cryo damage.
  • Mini-Electro: Mini-Missiles deals shock damage.
Point Blank
The Point Blank upgrade icon.
Increases weapons and Shorty damage by 35% against enemies within 7m.
Frontliner

While an enemy is within 7m, increases armor by 10%.

Nose Breaker

Increases Shorty bonus damage by 35% against enemies within 7m.

Elemental Powder
The Elemental Powder upgrade icon.
Choose an element. Increases damage of that element for each fury point. Rocket and Shorty deal damage of that element.

Choices:

  • Pyro Powder: Increases burn damage by 1% for each fury point. Rocket and Shorty deal burn damage.
  • Cryo Powder: Increases cryo damage by 1% for each fury point. Rocket and Shorty deal cryo damage.
  • Electro Powder: Increases shock damage by 1% for each fury point. Rocket and Shorty deal shock damage.
Pyro Powder Upgrades
  • PYRO PUNISHMENT - Increases Rocket and Shorty damage by 20% against burning enemies.
  • VAPORIZE - Elemental damage instantly executes enemies with less than 8% health remaining.
Cryo Powder Upgrades
  • CRYO PUNISHMENT - Increases Rocket and Shorty damage by 50% against frozen enemies.
  • VAPORIZE - Elemental damage instantly executes enemies with less than 8% health remaining.
Electro Powder Upgrades
  • ELECTRO PUNISHMENT - Increases Rocket and Shorty damage by 50% against stunned enemies.
  • VAPORIZE - Elemental damage instantly executes enemies with less than 8% health remaining.
Repair'O'Fury
The Repair-O-Fury upgrade icon.
Repairs a part of your scratch damage every second for each fury point.
Full Throttle

While you have no scratch damage, increases firerate and reload speed by 20%.

Stubbornness

While you have no scratch damage, increases armor by 15%.

Robzerker
The Robzerker upgrade icon.
Increases health by 10%. Taking damage generates 3 fury points and increases your damage by 30% for 6s.
Abs of Steel

While Robzerker is active, increases armor by 20%.

Retaliation

Deals 37 damage and apply high impact to enemies dealing damage to you.

Rocket Mag
The Rocket Mag upgrade icon.
Increases Rocket charge amount by 1 and reduces its cooldown by 2s.
Big Mama

Every third Rocket, increases its damage by 60% and its explosion radius by 60%.

Rocket Load

Hitting an enemy with Shorty reduces Rocket cooldown by 2s.

Scanning Burst
The Scanning Burst upgrade icon.
Shorty marks enemies and ricochets on 2 enemy within 8m for 25% damage.
Family Pack

Increases Scanning Burst ricochet damage by 50%.

Advanced Analysis

Increases Scanning Burst ricochet target amount by 1.

Self Control
The Self Control upgrade icon.
Increases maximum fury by 4 points. Generates 2 fury points every 3s. Fury no longer fades over time but taking damage consumes 12 points.
Cold Oil

Increases maximum fury bonus by 2 points. Reduces the amount of fury points consumed when taking damage by 4.

Fighting Pulse

Increases maximum fury by 2 points. Increases the amount of fury points generated by Self Control by 1.

Quadrinity
The Quadrinity upgrade icon.
Every 4 shots increases your next weapon shot damage by 60%.
Trinity

Reduces the number of shots required to trigger Quadrinity to 3.

Sharpshooter

Quadrinity shot is always critical.

Warning Rocket
The Warning Rocket upgrade icon.
Using Rocket increases weapons and Shorty damage by 35% for 6s.
Battle Fever

Using Rocket instantly recovers Shorty cooldown.

Battle Fever

While Warning Rocket is active, increases weapon auto-critical chance by 25%

Baby Boom
The Baby Boom upgrade icon.
Explosions have a 35% chance to trigger a second time with 35% increased radius but 50% decreased damage.
Lucky Powder

Increases explosions auto-critical chance by 20%.

Group Discount

Increases explosion damage by 30% when hitting multiple enemies.

Shorty Prototype
The Shorty Prototype upgrade icon.
Choose an improvised version of Shorty to replace the current one.

Choices:

  • Shorty: Headhunter: Transforms Shorty into Shorty: Headhunter. It fires a long range shot with 50% increased critical ratio. Applying a critical hit with Shorty: Headhunter instantly recover its cooldown.
  • Shorty: Wild Burster: Transforms Shorty into Shorty: Wild Burster. It deals explosive damage and 15% increased damage.
Shorty: Headhunter Upgrades
  • SPECIAL DELIVERY - Taking down an enemy with Shorty: Headhunter makes your next Rocket critical.
  • UNSTABLE SPEAR - Taking down an enemy with Shorty: Headhunter triggers an explosion.
Shorty: Wild Burster Upgrades
  • HOUSE BLEND - Increases Shorty explosion radius by 50%.
  • SURPRISE BLAST - Using Shorty has 30% chance to instantly recover its cooldown.

Class-Locked Neutral Perks

Perks that in essence function the same as Neutral Perks, but are exclusive to specific classes. In this case it's the Commando.

Rocket Powder
The Rocket Powder upgrade icon.
Increases Rocket damage by 20%.
Strong Arm
The Strong Arm upgrade icon.
Increases heavy weapons damage by 15% and reduces their speed penalty by 5%.
Smooth Cannon
The Smooth Cannon upgrade icon.
Reduces Shorty cooldown by 1s and increases its attack speed by 20%.

Notes

All of the damage numbers displayed on upgrades on this page are at Level 3, for ease of comparison. Player abilities damage scaling per level is 25%.

At level 3, Rocket deals 120 damage.

At level 3, Shorty deals 90 damage.

The maximum armor and movement speed are capped at 70%

This page is currently up to date to the Winter Update 2023.

To calculate the amount of damage skills on this page do on what level, you can use this formula:

a / 1.5 * (-0.25 + 0.b * 2.5 + 1) =

a is where you insert a Level 3 damage value on this page.

b is where you insert the level. Turn the 0 to the left of b into a 1 if it's level 10 or higher.

The result is a rough estimate (due to the game rounding hidden decimals) of the damage the skill will do at the specified level.

Passive effects are additive.

Active effects (activated by certain conditions) are multiplicative.

As such, stacking damage increasing effects can be very powerful.

Gallery

The class portrait for the Commando.
The Rocket active ability icon for the Commando.
The Shorty ability icon for the Commando.
The Frenzy passive ability icon for the Commando.