Difficulty
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Difficulty is an in-game mechanic that can alter enemy health, enemy damage, enemy speed, enemy aggressiveness, pickup duration and deployed minion health.
Difficulties
There are currently 8 different difficulties.
Difficulty | Enemy Health | Enemy Damage | Enemy Speed | Enemy Aggresiveness | Pickup Duration | Bonus Wrench per level |
---|---|---|---|---|---|---|
Discovery | -30% | -50% | -15% | -150% | +300% | |
Easy | -20% | -25% | -5% | -75% | +100% | |
Standard | - | - | - | - | - | |
Hard | +15% | +10% | - | +10% | - | 1 |
Guardian I | +25% | +15% | - | +20% | - | 2 |
Guardian II | +35% | +20% | - | +25% | - | 2 |
Guardian III | +42% | +30% | - | +30% | - | 2 |
Guardian IV | +50% | +40% | - | +40% | - | 2 |