Difficulty

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Difficulty is an in-game mechanic that can alter enemy health, enemy damage, enemy speed, enemy aggressiveness, pickup duration and deployed minion health.

Difficulties

There are currently 8 different difficulties.

Difficulty Enemy Health Enemy Damage Enemy Speed Enemy Aggresiveness Pickup Duration Bonus Wrench per level
Discovery -30% -50% -15% -150% +300%
Easy -20% -25% -5% -75% +100%
Standard - - - - -
Hard +15% +10% - +10% - 1
Guardian I +25% +15% - +20% - 2
Guardian II +35% +20% - +25% - 2
Guardian III +42% +30% - +30% - 2
Guardian IV +50% +40% - +40% - 2