Guardian/en
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Guardian is one of the 5 classes currently playable in Roboquest.
Primary Ability
Guardian's primary ability is Safety Bubble. Safety Bubble, when deployed, generates a temporary impervious shield around the player, blocking all incoming damage. The initial, unmodified duration of Safety Bubble is a maximum of 3 second; however, the player may choose to disable the shield earlier to preserve charge by pressing the key they used to activate it (default Q) again.
While not in use, Safety Bubble passively regenerates at a rate of 6.25%/s. It takes the shield 16 seconds to charge to 100% from 0%.
Secondary Ability
Guardian's secondary ability is Bash. Bash performs a close-range melee sweep in an arc in front of the player, which when unmodified deals 50 damage and applies high impact. If Bash kills a basic enemy, an additional healing cell is dropped. The same affect occurs when using Bash against bosses, however 3 healing cells are dropped instead of 1. Bash has no cooldown.
Passive Ability
Guardian's passive ability is Top Quality. Top quality increases weapon damage by 15% while either the player's weapon magazine is above 66% capacity or weapon charge is below 33% charge. This effect can be modified with class upgrades and is also affected by magazine capacity upgrades.
When Top Quality is active, it is displayed as a star in a circle to the left of the ammo counter.
Class-Locked Perks
As well as Neutral Perks, each class has their own set of Perks specific to them.
The player can choose a Primary Perk (Which is Class-Locked) at Level 2, 4, 6 and 9 for a total of four Primary Perks. Each class has 15 Primary Perks in total.
All Primary Perks unlock two Secondary Perks which can be obtained along with Neutral Perks and Class Locked Perks at Level 3, 5, 7, 8, 10, 11, 12 and 13, and from defeated player character robots, as displayed by question marks on some maps. In Ruins you can loot a wrecked player robot for a free Secondary or Neutral Perk.
As shown below, Bonk Hammer is a Primary Perk. Flex Handle and Wrecking Ball are Secondary Perks, which need to be unlocked by themselves after Bonk Hammer is obtained.
Bonk Hammer | |
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Transforms Bash into Bonk Hammer and increases its damage by 75%. | |
Flex Handle While Safety Bubble is active, increases Bonk Hammer attack speed by 50%. | |
Wrecking Ball Increases Bonk Hammer damage by 50% against frozen, stunned and staggered enemies. |
Close Quarter | |
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Increases weapons damage by 35% against enemies within 7m. | |
Frontliner While an enemy is within 7m, increases armor by 10%. | |
Lucky Shot Increases weapons auto-critical chance by 10%. |
Elemental Bubble | |
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Choose an element. Recalling Safety Bubble triggers an explosion dealing damage of that element.
Choices:
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Pyro Bubble Upgrades
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Electro Bubble Upgrades
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Cryo Bubble Upgrades
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Elemental Weapon | |
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Choose an element. All your weapons also deal damage of that element.
Choices:
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Pyro Weapon Upgrades
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Electro Weapon Upgrades
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Cryo Weapon Upgrades
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Line Breaker | |
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Increases health by 10%. Hitting an enemy with Bash or performing a headbonk increases movement speed by 20% and armor by 20% for 6s. | |
Bonk Bubble While Safety Bubble is active, performing a headbonk triggers an explosion dealing 37 damage. | |
Eye of the Tiger While Line Breaker is active, increases melee weapons firerate and Bash attack speed by 35%. |
Lucky Ammo | |
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Increases critical damage by 10%. Increases Top Quality shots auto-critical chance by 25%. | |
Curry Paste Increases explosions and melee auto-critical chance by 20%. | |
Jackpot Critical hits have 15% chance to deal 50% increased damage. |
My Better Half | |
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Increases Top Quality bonus damage by 10%. Top Quality now triggers on first 50% ammo or energy gauge. | |
Bottom Pack While below 50% ammo in clip or above 50% energy gauge, increases firerate by 30%. | |
Crazy Frog While airborne, increases weapons and Bash damage by 10%. |
Punch Bolt | |
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Every 1.4s your next weapon shot fires 2 sparks dealing 7 damage and applying high impact. | |
Extra Guests Punch Bolt’s sparks ricochet on 1 enemy within 8m, dealing 50% damage. | |
Punch Gatling Taking damage increases Punch Bolt’s sparks firerate by 200% for 6s. |
Lock N' Load | |
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Increases reload speed by 20%. Reloading a weapon increases firerate by 40% for 4s. | |
Gun Diet
Increases firerate by 25% while below 50% ammo in clip or above 50% energy gauge. | |
Infinite Mag
Triggering Lock N' Load grants infinite ammo for 1.5s. |
Safe Space | |
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While Safety Bubble is active, repairs 5% of your scratch damage every second. | |
Stubbornness While you have no scratch damage, increases armor by 15%. | |
Well Polished While you have no scratch damage, increases damage by 15%. |
Warning Device | |
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Increases health by 10%. Every 3s, taking damage triggers an explosion dealing 30 damage and applying high impact. | |
Danger Analysis Warning Device’s explosion marks. | |
Double Safety While Warning Device is on cooldown, increases armor by 40%. |
Solar Panel | |
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Reduces Safety Bubble cooldown by 10%. Gathering healing-cell regenerates 3% of Safety Bubble. | |
Blue-Screen Your first hit against a common enemy has 8% chance to instantly execute it. | |
Scrap Recycling Picking up healing-cell refunds 1 ammo and 2% energy. |
Stim Bubble | |
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While Safety Bubble is active, increases movement speed by 20% and weapons firerate by 50%. | |
Arsenal Bubble While Safety Bubble is active, grants infinite ammo. | |
Fusion Bubble Taking down an enemy while Safety Bubble is active regenerates 8% of it. |
Tactical Slap | |
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Every 6s, your next Bash fires a piercing arc over 9m, dealing 75% increased damage and repairing 10% of your scratch damage. | |
Surprise Backslap Using Tactical Slap has 35% chance to instantly recover its cooldown. | |
Tactical Load Using Tactical Slap instantly refills all your ammo and energy. |
Quadrinity | |
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Every 4 shots increases your next weapon shot damage by 60%. | |
Trinity
Reduces the number of shots required to trigger Quadrinity to 3. | |
Sharpshooter
Quadrinity shot is always critical. |
Class-Locked Neutral Perks
Perks that in essence function the same as Neutral Perks, but are exclusive to specific classes. In this case it's the Guardian.
Gluttony | |
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Increases healing-cell and Repair-o-Bot efficiency by 15%. |
Premium Quality | |
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Increases Top Quality bonus damage by 10%. |
Strong Arm | |
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Increases heavy weapons damage by 15% and reduces their speed penalty by 5%. |
Notes
All of the damage numbers displayed on upgrades on this page are at Level 3, for ease of comparison.
Player abilities damage scaling per level is 25%.
At level 3, Bash deals 75 damage.
The maximum armor and movement speed are capped at 70%
This page is currently up to date to the Winter Update 2023.
To calculate the amount of damage skills on this page do on what level, you can use this formula:
a / 1.5 * (-0.25 + 0.b * 2.5 + 1) =
a is where you insert a Level 3 damage value on this page.
b is where you insert the level. Turn the 0 to the left of b into a 1 if it's level 10 or higher.
The result is a rough estimate (due to the game rounding hidden decimals) of the damage the skill will do at the specified level.
Passive effects are additive.
Active effects (activated by certain conditions) are multiplicative.
As such, stacking damage increasing effects can be very powerful.