Ranger/en
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Ranger is one of the 5 classes currently playable in Roboquest.
Primary Ability
Ranger's primary ability is Stealth. Stealth allows the player to enter a state of invisibility that prevents enemies from targeting them. Additionally, it increases the player's movement speed by 15% for 4 seconds, refills all focus points and Javelin charges. It also deploys a decoy lasting 5 seconds that draws the fire of enemies in its direction.
If the player attacks while the unmodified ability is active, the Stealth ability ends, but the decoy will stay until it's duration runs out.
You can headbonk once without losing stealth.
The cooldown for Stealth is 16 seconds.
Secondary Ability
Ranger's secondary ability is Javelin. It throws a piercing javelin dealing 70 damage. It has 2 charges, and picking up a javelin restores 1. They are automatically picked up after 6s or when moving further away than 40m.
Passive Ability
Ranger's passive ability is Awareness. Every 1s, generates 1 focus point (max. 12). Increases critical damage by 2% for each focus points. Taking damage consumes all points.
Class-Locked Perks
As well as Neutral Perks, each class has their own set of Perks specific to them.
The player can choose a Primary Perk (Which is Class-Locked) at Level 2, 4, 6 and 9 for a total of four Primary Perks. Each class has 15 Primary Perks in total.
All Primary Perks unlock two Secondary Perks which can be obtained along with Neutral Perks and Class Locked Perks at Level 3, 5, 7, 8, 10, 11, 12 and 13, and from defeated player character robots, as displayed by question marks on some maps. In Ruins you can loot a wrecked player robot for a free Secondary or Neutral Perk.
As shown below, Unstable Javelins is a Primary Perk. Chaos Dealer and Tactical Blast are Secondary Perks, which need to be unlocked by themselves after Unstable Javelins is obtained.
Unstable Javelins | |
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Increases Javelin charge amount by 1. Using Stealth triggers an explosion dealing 114 damage around each javelin. | |
Chaos Dealer
While in Stealth and for 9s after exiting it, increases explosion damage by 25%. | |
Tactical Blast
Reduces Stealth cooldown by 1s for each enemy hit by Unstable Javelins explosion. |
Point Blank | |
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Increases weapons and Javelin damage by 35% against enemies within 7m. | |
Frontliner
While an enemy is within 7m, increases armor by 10%. | |
Nose Breaker
Increases Javelin bonus damage by 35% against enemies within 7m. |
Shutdown | |
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Instantly executes enemies with less than 10% health remaining and bosses with less than 5% health remaining. | |
Blue Screen
Your first hit against a common enemy has 10% chance to instantly execute it. | |
Circuit Breaker
Increases Shutdown execution threshold with Javelin by 15% on enemies and by 3% on bosses. |
Night Shroud | |
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While in Stealth, and for 9s after exiting it, increases movement speed by 15%, armor by 20% and Javelin damage by 50%. | |
Tactical Throw
Hitting an enemy with Javelin reduces Stealth cooldown by 1s. | |
Quick Throw
While Night Shroud is active, increases Javelin attack speed by 100%. |
Wild Rush | |
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Picking up a Javelin increases movement speed by 15% and weapons firerate by 40% for 4s. | |
Lucky Touch
Increases auto-critical chance by 15% while Wild Rush is active. | |
Quickdraw
Picking up a javelin grants infinite ammo for 2s. |
Elemental Surprise | |
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Choose an element. Exiting Stealth triggers an explosion dealing damage of that element and increases your damage of that element.
Choices:
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Pyro Surprise Upgrades
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Electro Surprise Upgrades
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Cryo Surprise Upgrades
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Stalker Patience | |
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Using Stealth or not throwing a Javelin for 2.5s increases your next Javelin damage by 75%. | |
Power Throw
Stalker Patience increases Javelin critical damage by 20%, projectile speed by 200% and Javelin no longer has gravity. | |
Ruthless Marksman
Critical hits with Javelin activates Stalker Patience. |
Security System | |
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While Awareness is fully charged, increases armor by 20% and taking damage triggers an explosion dealing 75 damage around you. | |
Fusion Core
Increases Security System explosion damage by 25%, radius by 25% and generates 2 focus points for each enemy hit. | |
Prestige Security
Increases maximum focus by 3 points and focus can no longer drops below 5 points. |
Shadow Strike | |
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Increases damage by 25% while in Stealth and attacking no longer breaks it but its duration is decreased by 1s. | |
Relentless Seeker
Taking down an enemy while in Stealth extends its duration by 0.5s. | |
Void Hunter
Increases Shadow Strike bonus damage by 50%. |
Nasty Mirage | |
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Your decoy shoots enemies dealing 7 damage every 0.2s. Exiting Stealth deploys another decoy at your position. | |
Elemental Mirage
Choose an element. Your decoy deals damage of that element. Choices:
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Mocking Mirage
Increases decoy duration by 1.5s and it draws enemies' attention more efficiently. |
Trueshot | |
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Javelin hits generates 1 Trueshot charge and using Stealth generates all charges (max. 2). Your next weapon shot consumes a charge to deal 70% increased damage. | |
Multi-Shot
Increases the maximum amount of Trueshot charge by 1. | |
Cheap Shot
Increases Trueshot shot critical damage by 25%. |
Sonar Throw | |
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Javelin marks and triggers a mark explosion. | |
Improved Range
Increases Sonar Throw explosion radius by 50% | |
Prime Target
Increases Javelin damage by 50% against marked enemies. |
Simple Geometry | |
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Critical hits ricochet on 1 enemy within 8m, dealing 40% damage. Critical hits against marked enemies trigger 1 more ricochets. | |
Big Angle
Increases Simple Geometry ricochet range by 2m. | |
Greeting Shot
Increases your first hit critical damage against an enemy by 20%. |
Hunter's Mark | |
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Taking down a marked enemy spreads the mark to another enemy within 7m. Marks enemies hitting your decoy. | |
Improved Mark
Increases damage by 20% against marked enemies. | |
Sonar Shot
Every 9s, your next weapon shot marks. |
Supreme Critical | |
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Increases auto-critical chance by 2% for each focus point. Critical hits have 12% chance to turn into super-critical hits, dealing 75% increased damage. | |
Lucky Star
Increases super-critical chance by 5%. | |
Hawk-Eye
Increases maximum focus by 3 points. Every 1s, your next critical hit grants 2 focus points. |
Class-Locked Neutral Perks
Perks that in essence function the same as Neutral Perks, but are exclusive to specific classes. In this case it's the Ranger.
Ranger Senses | |
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Increases Awareness generation rate by 75%. |
Javelin Quiver | |
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Increases Javelin charge amount by 1. |
Good Fortune | |
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Increases auto-critical chance by 10%. |
Notes
All of the damage numbers displayed on upgrades on this page are at Level 3, for ease of comparison.
Player abilities damage scaling per level is 25%.
Armour and movement speed can increase 70% at maximum.
At level 3, Javelin deals 105 damage.
This page is currently up to date to the Winter Update 2023.
To calculate the amount of damage skills on this page do on what level, you can use this formula:
a / 1.5 * (-0.25 + 0.b * 2.5 + 1) =
a is where you insert a Level 3 damage value on this page.
b is where you insert the level. Turn the 0 to the left of b into a 1 if it's level 10 or higher.
The result is a rough estimate (due to the game rounding hidden decimals) of the damage the skill will do at the specified level.
Passive effects are additive.
Active effects (activated by certain conditions) are multiplicative.
As such, stacking damage increasing effects can be very powerful.