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Ranger is one of the 5 classes currently playable in Roboquest.

Primary Ability

Ranger's primary ability is Stealth. Stealth allows the player to enter a state of invisibility that prevents enemies from targeting them. Additionally, it increases the player's movement speed by 15% for 4 seconds, refills all focus points and Javelin charges. It also deploys a decoy lasting 5 seconds that draws the fire of enemies in its direction.

If the player attacks while the unmodified ability is active, the Stealth ability ends, but the decoy will stay until it's duration runs out.

You can headbonk once without losing stealth.

The cooldown for Stealth is 16 seconds.

Secondary Ability

Ranger's secondary ability is Javelin. It throws a piercing javelin dealing 70 damage. It has 2 charges, and picking up a javelin restores 1. They are automatically picked up after 6s or when moving further away than 40m.

Passive Ability

Ranger's passive ability is Awareness. Every 1s, generates 1 focus point (max. 12). Increases critical damage by 2% for each focus points. Taking damage consumes all points.

Class-Locked Perks

As well as Neutral Perks, each class has their own set of Perks specific to them.


The player can choose a Primary Perk (Which is Class-Locked) at Level 2, 4, 6 and 9 for a total of four Primary Perks. Each class has 15 Primary Perks in total.

All Primary Perks unlock two Secondary Perks which can be obtained along with Neutral Perks and Class Locked Perks at Level 3, 5, 7, 8, 10, 11, 12 and 13, and from defeated player character robots, as displayed by question marks on some maps. In Ruins you can loot a wrecked player robot for a free Secondary or Neutral Perk.

As shown below, Unstable Javelins is a Primary Perk. Chaos Dealer and Tactical Blast are Secondary Perks, which need to be unlocked by themselves after Unstable Javelins is obtained.

Unstable Javelins
The Unstable Javelins upgrade icon.
Increases Javelin charge amount by 1. Using Stealth triggers an explosion dealing 114 damage around each javelin.
Chaos Dealer

While in Stealth and for 9s after exiting it, increases explosion damage by 25%.

Tactical Blast

Reduces Stealth cooldown by 1s for each enemy hit by Unstable Javelins explosion.

Point Blank
The Point Blank upgrade icon.
Increases weapons and Javelin damage by 35% against enemies within 7m.
Frontliner

While an enemy is within 7m, increases armor by 10%.

Nose Breaker

Increases Javelin bonus damage by 35% against enemies within 7m.

Shutdown
The Shutdown upgrade icon.
Instantly executes enemies with less than 10% health remaining and bosses with less than 5% health remaining.
Blue Screen

Your first hit against a common enemy has 10% chance to instantly execute it.

Circuit Breaker

Increases Shutdown execution threshold with Javelin by 15% on enemies and by 3% on bosses.

Night Shroud
The Night Shroud upgrade icon.
While in Stealth, and for 9s after exiting it, increases movement speed by 15%, armor by 20% and Javelin damage by 50%.
Tactical Throw

Hitting an enemy with Javelin reduces Stealth cooldown by 1s.

Quick Throw

While Night Shroud is active, increases Javelin attack speed by 100%.

Wild Rush
The Wild Rush upgrade icon.
Picking up a Javelin increases movement speed by 15% and weapons firerate by 40% for 4s.
Lucky Touch

Increases auto-critical chance by 15% while Wild Rush is active.

Quickdraw

Picking up a javelin grants infinite ammo for 2s.

Elemental Surprise
The Elemental Surprise upgrade icon.
Choose an element. Exiting Stealth triggers an explosion dealing damage of that element and increases your damage of that element.

Choices:

  • Pyro Surprise: Exiting Stealth triggers an explosion dealing 60 burn damage and increases burn damage by 25% for 6s.
  • Electro Surprise: Exiting Stealth triggers an explosion dealing 60 shock damage and increases shock damage by 25% for 6s.
  • Cryo Surprise: Exiting Stealth triggers an explosion dealing 60 cryo damage and increases cryo damage by 25% for 6s.
Pyro Surprise Upgrades
  • PYRO INFUSION - Javelin deals burn damage and 200% increased damage against enemies with burn resistance.
  • SURVIVAL INSTINCT - Using Stealth while Awareness is fully charged reduces Stealth cooldown by 35%.
Electro Surprise Upgrades
  • ELECTRO INFUSION - Javelin deals shock damage and 200% increased damage against enemies with shock resistance.
  • SURVIVAL INSTINCT - Using Stealth while Awareness is fully charged reduces Stealth cooldown by 35%.
Cryo Surprise Upgrades
  • CRYO INFUSION - Javelin deals cryo damage and 200% increased damage against enemies with cryo resistance.
  • SURVIVAL INSTINCT - Using Stealth while Awareness is fully charged reduces Stealth cooldown by 35%.
Stalker Patience
The Stalker Patience upgrade icon.
Using Stealth or not throwing a Javelin for 2.5s increases your next Javelin damage by 75%.
Power Throw

Stalker Patience increases Javelin critical damage by 20%, projectile speed by 200% and Javelin no longer has gravity.

Ruthless Marksman

Critical hits with Javelin activates Stalker Patience.

Security System
The Security System upgrade icon.
While Awareness is fully charged, increases armor by 20% and taking damage triggers an explosion dealing 75 damage around you.
Fusion Core

Increases Security System explosion damage by 25%, radius by 25% and generates 2 focus points for each enemy hit.

Prestige Security

Increases maximum focus by 3 points and focus can no longer drops below 5 points.

Shadow Strike
The Shadow Strike upgrade icon.
Increases damage by 25% while in Stealth and attacking no longer breaks it but its duration is decreased by 1s.
Relentless Seeker

Taking down an enemy while in Stealth extends its duration by 0.5s.

Void Hunter

Increases Shadow Strike bonus damage by 50%.

Nasty Mirage
The Nasty Mirage upgrade icon.
Your decoy shoots enemies dealing 7 damage every 0.2s. Exiting Stealth deploys another decoy at your position.
Elemental Mirage

Choose an element. Your decoy deals damage of that element. Choices:

  • Pyro Mirage: Your decoy deals burn damage.
  • Electro Mirage: Your decoy deals shock damage.
  • Cryo Mirage: Your decoy deals cryo damage.
Mocking Mirage

Increases decoy duration by 1.5s and it draws enemies' attention more efficiently.

Trueshot
The Trueshot upgrade icon.
Javelin hits generates 1 Trueshot charge and using Stealth generates all charges (max. 2). Your next weapon shot consumes a charge to deal 70% increased damage.
Multi-Shot

Increases the maximum amount of Trueshot charge by 1.

Cheap Shot

Increases Trueshot shot critical damage by 25%.

Sonar Throw
The Sonar Throw upgrade icon.
Javelin marks and triggers a mark explosion.
Improved Range

Increases Sonar Throw explosion radius by 50%

Prime Target

Increases Javelin damage by 50% against marked enemies.

Simple Geometry
The Simple Geometry upgrade icon.
Critical hits ricochet on 1 enemy within 8m, dealing 40% damage. Critical hits against marked enemies trigger 1 more ricochets.
Big Angle

Increases Simple Geometry ricochet range by 2m.

Greeting Shot

Increases your first hit critical damage against an enemy by 20%.

Hunter's Mark
The Hunter's Mark upgrade icon.
Taking down a marked enemy spreads the mark to another enemy within 7m. Marks enemies hitting your decoy.
Improved Mark

Increases damage by 20% against marked enemies.

Sonar Shot

Every 9s, your next weapon shot marks.

Supreme Critical
The Supreme Critical upgrade icon.
Increases auto-critical chance by 2% for each focus point. Critical hits have 12% chance to turn into super-critical hits, dealing 75% increased damage.
Lucky Star

Increases super-critical chance by 5%.

Hawk-Eye

Increases maximum focus by 3 points. Every 1s, your next critical hit grants 2 focus points.

Class-Locked Neutral Perks

Perks that in essence function the same as Neutral Perks, but are exclusive to specific classes. In this case it's the Ranger.

Ranger Senses
The Ranger Senses upgrade icon.
Increases Awareness generation rate by 75%.
Javelin Quiver
The Javelin Quiver upgrade icon.
Increases Javelin charge amount by 1.
Good Fortune
The Good Fortune upgrade icon.
Increases auto-critical chance by 10%.

Notes

All of the damage numbers displayed on upgrades on this page are at Level 3, for ease of comparison.

Player abilities damage scaling per level is 25%.

Armour and movement speed can increase 70% at maximum.

At level 3, Javelin deals 105 damage.

This page is currently up to date to the Winter Update 2023.

To calculate the amount of damage skills on this page do on what level, you can use this formula:

a / 1.5 * (-0.25 + 0.b * 2.5 + 1) =

a is where you insert a Level 3 damage value on this page.

b is where you insert the level. Turn the 0 to the left of b into a 1 if it's level 10 or higher.

The result is a rough estimate (due to the game rounding hidden decimals) of the damage the skill will do at the specified level.

Passive effects are additive.

Active effects (activated by certain conditions) are multiplicative.

As such, stacking damage increasing effects can be very powerful.

Gallery

The class portrait for the Ranger.
The Stealth primary ability icon for the Ranger.
The Javelin secondary ability icon for the Ranger.
The Awareness passive ability icon for the Ranger.