Recon/en
<languages/>
Recon is one of the 5 classes currently playable in Roboquest.
Primary Ability
Recon's primary ability is Blink. It allows Recon to dash up to 8m forward, triggering a Xm radius explosion applying high impact at their arrival location. It also generates 3 Overslash charges .
It has a 7 second cooldown.
Secondary Ability
Recon's secondary ability is Laser Dagger. Without the effect of Recon's passive ability, Laser Dagger is simply a basic melee attack that affects enemies immediately in front of the player, dealing a base 65 damage. Laser Dagger has no cooldown and generates an extra healing cell on takedowns, while generating 3 healing cells and 1 Overslash charge when striking bosses.
Passive Ability
Recon's passive ability is Overslash. Overslash's benefits require charging before they can be utilized - 5 charges are required per use of Overslash. Charges are generated each time an enemy is eliminated through any method initiated by the player and for every use of Laser Dagger against a boss; in both cases, 1 charge is awarded per elimination or boss hit.
Once the player has accumulated 5 charges for Overslash, the next use of Laser Dagger is augmented. An unmodified Overslash consumes all 5 charges and increases the damage of the next use of Laser Dagger by 200%. Any elimination or attack against a boss made through the use of Overslash will not generate additional Overslash charges.
The amount of charges the player has accumulated is visible as blue dots above the Blink ability.
Class-Locked Perks
As well as Neutral Perks, each class has their own set of Perks specific to them.
The player can choose a Primary Perk (Which is Class-Locked) at Level 2, 4, 6 and 9 for a total of four Primary Perks. Each class has 15 Primary Perks in total.
All Primary Perks unlock two Secondary Perks which can be obtained along with Neutral Perks and Class Locked Perks at Level 3, 5, 7, 8, 10, 11, 12 and 13, and from defeated player character robots, as displayed by question marks on some maps. In Ruins you can loot a wrecked player robot for a free Secondary or Neutral Perk.
As shown below, Top Critical is a Primary Perk. Top 50 and Jackpot are Secondary Perks, which need to be unlocked by themselves after Top Critical is obtained.
Top Critical | |
---|---|
Increases critical damage by 10%. The first 35% ammo increases weapon auto-critical chance by 25%. | |
Top 50
Top Critical now triggers on first 50% ammo in the clip or energy gauge. | |
Jackpot
Critical hits have 15% chance to deal 50% increased damage. |
Dancing Blade | |
---|---|
Hitting an enemy with overslash increases damage by 35% for 9s. | |
Opportunity
While Dancing Blade is active, increases Laser Dagger auto-critical chance by 50%. | |
Speed Freak
While Dancing Blade is active, increases movement speed by 10% and armor by 15%. |
Discipline | |
---|---|
Using Blink or not shooting for 1.25s generates 1 Discipline charge (max. 1). Your next weapon shot consumes a charge to deal 70% increased damage. | |
Cheap Shot
Discipline shot critical damage is increased by 25%. | |
Inner Strength
Increases the maximum amount of Discipline charge by 1. Using Blink generates all charges. |
Elemental Blink | |
---|---|
Choose an element. Using Blink triggers an explosion dealing damage of that element.
Choices:
| |
Pyro Blink Upgrades
| |
Electro Blink Upgrades
| |
Pyro Blink Upgrades
|
Initiative | |
---|---|
Using Blink generates one Initiative charge (max. 3). Each charge increases damage by 10% for 9s. While Initiative is active, takedowns reduces Blink cooldown by 0.5s. | |
Lucky Stance
Increases auto-critical chance by 10% for each Initiative charge. | |
Loading Trick
Using Blink reloads your weapon and grants infinite ammo for 1.5s. |
Favorite Weapon | |
---|---|
Increases weapons and Laser Dagger damage by 30% and reload speed by 20% but reduces your weapon slots by 1. | |
Ninja Reload
Hitting an enemy with Overslash reloads your weapon and grants infinite ammo for 1.5s. | |
Quick Load
Increases weapons reload speed by 40% when out of ammo. |
Laser Cutlass | |
---|---|
Transforms Laser Dagger into Laser Cutlass. Increases its attack speed by 25% and damage by 50% but decreases Overslash bonus damage to 75%. | |
Swashbuckler
Hitting an enemy with Overslash increases armor by 20% for 3s. | |
Windmill Slash
Hitting an enemy with Overslash increases Laser Dagger attack speed by 50% for 3s. |
Lock N' Load | |
---|---|
Increases reload speed by 20%. Reloading a weapon increases firerate by 40% for 4s. | |
Gun Diet
Increases firerate by 25% while below 50% ammo in clip or above 50% energy gauge. | |
Infinite Mag
Triggering Lock N' Load grants infinite ammo for 1.5s. |
Robofuel | |
---|---|
Gathering healing-cells generates 1 Robofuel charge for 1.5s (max. 15). Increases firerate and Laser Dagger attack speed by 2% and auto-critical chance by 1% for each charge. | |
Full Power
Increases Robofuel duration by 0.5s and maximum charge by 5. | |
Battle Suit
Increases armor by 1% for each Robofuel charge. |
Scanning Protocol | |
---|---|
Taking down a marked enemy spreads the mark to another enemy within 7m. Every 8s, your next weapon shot marks. | |
Improved Mark
Increases damage by 20% against marked enemies. | |
Prime Target
Increases Laser Dagger damage by 50% against marked enemies. |
Combat Decoy | |
---|---|
Using Blink deploys a decoy that shoots enemies, dealing 7 damage every 0.2s for 6s. | |
Elemental Mirage
Choose an element. Your decoy deals damage of that element. Choices:
| |
Mocking Mirage
Increases decoy duration by 1.5s and it draws enemies' attention more efficiently. |
Tactical Healing | |
---|---|
Taking damage reduces Blink cooldown by 2s. Using Blink repairs your scratch damage for 25% of your maximum health. | |
Kevlar Pad
Using Blink increases armor by 15% for 6s. | |
Elemental Backlash
Choose an element. Deals damage of that element to enemies dealing damage to you. Choices:
|
Sharp Wave | |
---|---|
Overslash fires a piercing arc over 9m and repairs your scratch damage for 10% of your maximum health. | |
Signature Move
Overslash is always critical. | |
Happy Slice
Hitting an enemy with Overslash reduces Blink cooldown by 2s. |
Shutdown | |
---|---|
Instantly executes enemies with less than 10% health remaining and bosses with less than 5% health remaining. | |
Blue Screen
Your first hit against a common enemy has a 10% chance to instantly execute it. | |
Circuit Breaker
Increases Shutdown execution threshold with Laser Dagger by 15% on enemies and by 3% on bosses. |
Simple Geometry | |
---|---|
Critical hits ricochet on 1 enemy within 8m, dealing 40% damage. Critical hits against marked enemies trigger 1 more ricochets. | |
Big Angle
Increases Simple Geometry ricochet range by 2m. | |
Greeting Shot
Increases your first hit critical damage against an enemy by 20%. |
Class-Locked Neutral Perks
Perks that in essence function the same as Neutral Perks, but are exclusive to specific classes. In this case it's the Recon.
Good Fortune | |
---|---|
Increases auto-critical chance by 10%. |
Dual Wield | |
---|---|
Increases dual weapons damage by 15%. |
Overload | |
---|---|
Overslash requires 1 less charge to be triggered. |
Notes
All of the damage numbers displayed on upgrades on this page are at Level 3, for ease of comparison.
Player abilities damage scaling per level is 25%.
At level 3, Laser Dagger deals 98 damage.
The maximum armor and movement speed are capped at 70%
This page is currently up to date to the Winter Update 2023.
To calculate the amount of damage skills on this page do on what level, you can use this formula:
a / 1.5 * (-0.25 + 0.b * 2.5 + 1) =
a is where you insert a Level 3 damage value on this page.
b is where you insert the level. Turn the 0 to the left of b into a 1 if it's level 10 or higher.
The result is a rough estimate (due to the game rounding hidden decimals) of the damage the skill will do at the specified level.
Passive effects are additive.
Active effects (activated by certain conditions) are multiplicative.
As such, stacking damage increasing effects can be very powerful.