Weapons/Bandito Gun

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The Bandito Gun is a precision revolver.

Overview

The Bandito Gun is a precision weapon, capable of swiftly dealing with enemies with critical damage. Most enemies only require a few critical shots from the Bandito Gun to take down, with even most Goliaths falling from just a magazine or two. The main drawback of the Bandito Gun is its small magazine size, only able to fire off 6 shots before needing to reload. This can make it hard to use the Bandito Gun when dealing with larger crowds of enemies.

The Bandito Gun also has a unique version of the Bullseye affix, which deals +25% more critical damage than normal. This lets the Bandito Gun quickly deal with larger targets such as bosses, where successive critical shots are much easier to land.

Tips

  • Bullseye can be activated by auto-critical damage, which can be useful when dealing with enemies with small or hidden weakpoints.
  • The Bandito Gun has perfect accuracy, and shots will always land on the center of the crosshair. It has a slight upwards spread, which has almost no effect at its default fire rate.
  • While an increased fire rate can help raise the Bandito's damage output, the weapon will begin to fire faster than its spread recovery. Successive shots will begin to travel upwards without aiming correction.

Modifiers

Base Affixes

These affixes will always be present on the weapon, and can not be removed.

Affix Name Effect Notes Incompatible Affixes
Bullseye +50% critical damage after applying a critical hit

Possible Affixes

The Bandito Gun can have the following affixes:

Affix Name Effect Notes Incompatible Affixes
Big Mag +50% magazine size Last
Bounce Projectiles bounce Ricochet
Cadence +15% fire rate
First 100% first shot auto-critical chance
Knock +20% impact
Last 100% last shot damage Big Mag
Pierce Projectiles pierce Volatile
Prime 25% first shot damage
Quickload +25% reload speed
Sharp +10% critical damage
Surprise +10% auto-critical chance Lucky
Buckshot 10% chance to fire a shotgun blast Chance increases by 5% for each non-shotgun shot, resets after activating. Shotgun blast deals 65 damage. Fork, Seeker
Breach +30% fire rate for 2s after dealing critical damage Warmup
Burn Deals burn damage. Cryo, Shock, Knock
Cryo Deals cryo damage. Burn, Shock, Knock
Fork Every 2 shots, fire 3 projectiles Hitscan, Buckshot, Seeker
Freewheel 15% chance to fire twice Starts at 0%, increases by 8% for each shot every 0.12 seconds, resets after activating.
Ricochet 25% chance to ricochet dealing 75% damage Chance increases by 5% for each non-ricochet shot, resets after activating. Bounce
Shock Deals shock damage. Cryo, Burn, Knock
Spear 12% chance to fire a ray with 100% auto-critical chance. Increases by 3% for each non-ray shot, resets after activating. Surprise, Lucky
Volatile Every 2 shots, triggers an explosion. Explosion has a radius of 2m, and deal an extra 10 damage on top of weapon damage. Bounce, Pierce

Possible Altfires

Altfire Effect Notes Cooldown
Booster Activate to increase firerate and reload speed for a short duration. Fires 27 bullets for 14 damage each, for a maximum 5 hits per target. 12 seconds
Bullet Hail Fires a shotgun blast. Fires 27 bullets for 14 damage each, for a maximum 5 hits per target. 6 seconds
Can-Opener Performs a melee attack. +2 healing-cells on takedown. Deals 60 damage in an area 1 meter in front of the player. 3 seconds
Charging Scope Scope and charge to increase the next shot damage. 0.15 seconds
Missile Blast Fires an explosive missile. Missile deals 75 damage, with a radius of 3.5 meters. 6 seconds
Sonar Shot Fires an explosive marking shot Marks all enemies within 7 meters of the point of impact. 6 seconds
Trigger Tap Fires several shots in a quick succession. Fires 3 shots at 6.66 rounds per second. 6 seconds
Unstable Ray Fires a long-range shot. Takedowns trigger an explosion. Shot deals 65 damage with a x2 critical multiplier. Explosion has a radius of 4.6 meters. 6 seconds

Trivia

TBD

Update History

Update 1.0.0
  • The Revolver has been renamed Bandito Gun
  • Primary Fire
    • Damage increased from 46.0 to 52.0
    • Added “Bullseye” as a base affix, increasing consecutive critical hits damage
    • Critical ratio decreased from 2.0 to 1.75 as a result

Update 0.12.0

  • Primary Fire
    • Critical ratio increased from 1.5 to 2.0
    • Removed ‘Bullseye’ as a base affix

Update 0.10.0

  • Primary Fire
    • Damage increased from 42.0 to 46.0

Update 0.6.0

  • Primary Fire
    • Damage increased from 38.0 to 42.0
    • Critical ratio decreased from 1.75 to 1.5

Update 0.5.0

  • Primary Fire
    • Damage increased from 30.0 to 38.0
    • Impact force increased from 36.0 to 46.0
    • Range decreased from 22 to 16

Update 0.4.0

  • Most weapons have received a balance update, the changes are too numerous to be listed though.

Update 0.3.0

  • Junk Colt and Flare Gun added to the weapon starter pool (you can find them at the start of your runs)


Gallery

Videos