Weapons/Bandito Gun
The Bandito Gun is a precision revolver.
Overview
The Bandito Gun is a precision weapon, capable of swiftly dealing with enemies with critical damage. Most enemies only require a few critical shots from the Bandito Gun to take down, with even most Goliaths falling from just a magazine or two. The main drawback of the Bandito Gun is its small magazine size, only able to fire off 6 shots before needing to reload. This can make it hard to use the Bandito Gun when dealing with larger crowds of enemies.
The Bandito Gun also has a unique version of the Bullseye affix, which deals +25% more critical damage than normal. This lets the Bandito Gun quickly deal with larger targets such as bosses, where successive critical shots are much easier to land.
Tips
- Bullseye can be activated by auto-critical damage, which can be useful when dealing with enemies with small or hidden weakpoints.
- The Bandito Gun has perfect accuracy, and shots will always land on the center of the crosshair. It has a slight upwards spread, which has almost no effect at its default fire rate.
- While an increased fire rate can help raise the Bandito's damage output, the weapon will begin to fire faster than its spread recovery. Successive shots will begin to travel upwards without aiming correction.
Modifiers
Base Affixes
These affixes will always be present on the weapon, and can not be removed.
Affix Name | Effect | Notes | Incompatible Affixes |
---|---|---|---|
Bullseye | +50% critical damage after applying a critical hit |
Possible Affixes
The Bandito Gun can have the following affixes:
Affix Name | Effect | Notes | Incompatible Affixes |
---|---|---|---|
Big Mag | +50% magazine size | Last | |
Bounce | Projectiles bounce | Ricochet | |
Cadence | +15% fire rate | ||
First | 100% first shot auto-critical chance | ||
Knock | +20% impact | ||
Last | 100% last shot damage | Big Mag | |
Pierce | Projectiles pierce | Volatile | |
Prime | 25% first shot damage | ||
Quickload | +25% reload speed | ||
Sharp | +10% critical damage | ||
Surprise | +10% auto-critical chance | Lucky | |
Buckshot | 10% chance to fire a shotgun blast | Chance increases by 5% for each non-shotgun shot, resets after activating. Shotgun blast deals 65 damage. | Fork, Seeker |
Breach | +30% fire rate for 2s after dealing critical damage | Warmup | |
Burn | Deals burn damage. | Cryo, Shock, Knock | |
Cryo | Deals cryo damage. | Burn, Shock, Knock | |
Fork | Every 2 shots, fire 3 projectiles | Hitscan, Buckshot, Seeker | |
Freewheel | 15% chance to fire twice | Starts at 0%, increases by 8% for each shot every 0.12 seconds, resets after activating. | |
Ricochet | 25% chance to ricochet dealing 75% damage | Chance increases by 5% for each non-ricochet shot, resets after activating. | Bounce |
Shock | Deals shock damage. | Cryo, Burn, Knock | |
Spear | 12% chance to fire a ray with 100% auto-critical chance. | Increases by 3% for each non-ray shot, resets after activating. | Surprise, Lucky |
Volatile | Every 2 shots, triggers an explosion. | Explosion has a radius of 2m, and deal an extra 10 damage on top of weapon damage. | Bounce, Pierce |
Possible Altfires
Altfire | Effect | Notes | Cooldown |
---|---|---|---|
Booster | Activate to increase firerate and reload speed for a short duration. | Fires 27 bullets for 14 damage each, for a maximum 5 hits per target. | 12 seconds |
Bullet Hail | Fires a shotgun blast. | Fires 27 bullets for 14 damage each, for a maximum 5 hits per target. | 6 seconds |
Can-Opener | Performs a melee attack. +2 healing-cells on takedown. | Deals 60 damage in an area 1 meter in front of the player. | 3 seconds |
Charging Scope | Scope and charge to increase the next shot damage. | 0.15 seconds | |
Missile Blast | Fires an explosive missile. | Missile deals 75 damage, with a radius of 3.5 meters. | 6 seconds |
Sonar Shot | Fires an explosive marking shot | Marks all enemies within 7 meters of the point of impact. | 6 seconds |
Trigger Tap | Fires several shots in a quick succession. | Fires 3 shots at 6.66 rounds per second. | 6 seconds |
Unstable Ray | Fires a long-range shot. Takedowns trigger an explosion. | Shot deals 65 damage with a x2 critical multiplier. Explosion has a radius of 4.6 meters. | 6 seconds |
Trivia
TBD
Update History
- The Revolver has been renamed Bandito Gun
- Primary Fire
- Damage increased from 46.0 to 52.0
- Added “Bullseye” as a base affix, increasing consecutive critical hits damage
- Critical ratio decreased from 2.0 to 1.75 as a result
Update 0.12.0
- Primary Fire
- Critical ratio increased from 1.5 to 2.0
- Removed ‘Bullseye’ as a base affix
Update 0.10.0
- Primary Fire
- Damage increased from 42.0 to 46.0
Update 0.6.0
- Primary Fire
- Damage increased from 38.0 to 42.0
- Critical ratio decreased from 1.75 to 1.5
Update 0.5.0
- Primary Fire
- Damage increased from 30.0 to 38.0
- Impact force increased from 36.0 to 46.0
- Range decreased from 22 to 16
Update 0.4.0
- Most weapons have received a balance update, the changes are too numerous to be listed though.
Update 0.3.0
- Junk Colt and Flare Gun added to the weapon starter pool (you can find them at the start of your runs)
Gallery
Videos
Bandito Gun Animation Showcase