Tips, Guides, Strategies/en

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HOLD UP BROBOT!
This article may contain spoilers for those who have yet to complete the entirety of Roboquest. We get it, research is the key to victory, but perhaps consider if you want the game to have an element of surprise before you read on. If you're comfortable with the risk of being exposed to potential spoilers, read on!

Below is a list of resources to help you with class builds, difficulty guides and boss fight strategies! If you feel you have a resource that could benefit this list, contact the administrators or a wiki editor on the official Roboquest discord.

Class Guides

Guardian

If you have made a class guide for the most recent update, please message the admin team to have it added here!
RoboPontan's guide
The Guardian's abilities makes his playstyle primarily focused on staying at close range, applying high impact on strong, isolated enemies or finishing off weak enemies with Bash, avoiding damage with Safety Bubble and dealing additional weapon damage using Top Quality all while blasting enemies with shotguns and various other short range weapons.

It is often a good choice to take the Warning Device primary perk along with the Danger Analysis secondary perk as the Mark status effect the perk applies will increase enemies damage taken by 50%, which is a massive boost to you and your brobots damage. Shock works especially well with Guardian as it gives him much needed survivability when attacking enemies at close range.

Recon

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RoboPontan's guide
The Recon's abilities makes his playstyle primarily focused on staying at close range, applying high impact on enemies with Blink, finishing off weakened enemies with Laser Dagger and dealing heavy damage with Overslash while blasting them with shotguns and various other short range weapons.

Overslash should be used whenever possible as it is always very strong. It is often a good choice to take the Scanning Protocol primary perk as the Mark status effect the perk applies will increase enemies damage taken by 50%, which is a massive boost to you and your brobots damage. Shock works especially well with Recon as it gives him much needed survivability when attacking enemies at close range.

Engineer

If you have made a class guide for the most recent update, please message the admin team to have it added here!
RoboPontan's guide
The Engineer's abilities makes his playstyle primarily focused on staying at mid range, attacking enemies with Scrap Blaster, Drone and various mid range weapons, especially elemental and explosive. Without any stacking or close range skills, engineer is a generalist at his core.

Scrap Blaster is somewhat slow, hard to hit with and should mainly be used against multiple enemies to gather scrap for healing and redeploying your Drones. Drone's damage is weak, but consistent which makes them only good for finishing off enemies at low health. Additionally they draw some aggro which increases Engineer's survivability when they are deployed. It is often a good choice to take the Geared Buddies primary perk with Scanner as the Mark status effect the perk applies will increase enemies damage taken by 50%, which is a massive boost to you and your brobots damage. Cryo and Fire works especially well with Engineer. Cryo is easily applied on multiple enemies with Drone and Scrap Blaster, makes enemies easier to hit with his Scrap Blaster, weapons and makes him and his Drones take less damage. Fire is is easily applied on multiple enemies with Drone, Scrap Blaster and greatly increases his damage output.

Commando

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RoboPontan's guide
The Commando's abilities makes his playstyle primarily focused on staying at mid range, assaulting enemies with Shorty, stunning them with Rocket and supressing them with a barrage of bullets or explosives using either fast firing or dual wield weapons. Ensuring a good damage output will be essential for maintaining his Fury, otherwise he will quickly lose a hefty increase in attack, reload and movement speed.

Shorty's damage is powerful, so using it in conjunction with his weapon will ensure a high damage output. It is especially strong against multiple enemies and works well at mid range due to it's hidden Wreck affix. Rocket's damage is weak, but is good for applying High impact on one or multiple enemies in a pinch. It is often a good choice to take the Scanning Burst primary perk as the Mark status effect the perk applies will increase enemies damage taken by 50%, which is a massive boost to you and your brobots damage. Shock and Fire works especially well with Commando. Shock gives him much needed survivability, while Fire ensures easier Fury upkeep.

Ranger

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RoboPontan's guide
The Ranger's abilites makes his playstyle primarily focused on avoiding damage by staying at a distance using Stealth and attacking enemy weakpoints using ranged, accurate weapons and Javelins. Otherwise, he will easily break his Awareness stacks by getting hit, losing a hefty increase in critical hit damage.

Javelins are best used in conjunction with his weapons as they are strong on their own and many perks favor both of them. It is often a good choice to take either take the Sonar Throw or Hunter's Mark primary perk as the Mark status effect the perks apply will increase enemies damage taken by 50%, which is a massive boost to you and your brobots damage. Cryo works especially well with Ranger as the slowdown will make hitting weakpoints significantly easier in addition to increasing his survivability.

Difficulty Guides

If you have made a guide of how to pass any of the current difficulties, please message the admin team to have it added here!
RoboPontan's guide
Heroes 6 will need good mechanical skills, positioning, knowledge of weapons, affixes, enemies, items and perks to succeed. Not all builds will work on difficulties this high, as such, focusing on synergy will be essential for success. Picking perks which multiplies eachothers damage output can lead to an easy win. Alternatively, stacking armor to high values (up to 70%) using items, gadgets and perks will also lead to an easy win, but you may need a bit of luck with the items you obtain.

Care should be taken to not pick too many defensive perks as the final boss Uncle Jim functions as a damage check, quickly ruining your day if you do not defeat him before he reaches the top of the arena. An exception to this rule is Guardian as well timed use of his Bubble Shield can easily deal with Uncle Jim even at the top of the arena. If you are running a more defensive build it is recommended to have either a pulse blaster or mine gun with optimally fire damage as they can output heavy damage against bosses like Uncle Jim even when your overall damage output is low. Additionally, bringing a weapon or perk that can mark will make things even easier for you.

Boss Guides

Changes since Autumn Update

With thanks to JinxedMerphit!

Dr Turret

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Diggy Mole

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Billy Boom

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Sir Catercoaster

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Judgeball

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Beetle Royale

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