User:Neube3
Everything useful late-game in one place.
Weapons are the main form of offense in Roboquest. Weapons are acquired through various methods within the game, with the most promiment method being from lootable chests found in camps and bonus areas. Weapons can be categorized by their ammunition type; magazine-fed or energy based.
Through upgrading the Basecamp, weapons can spawn with affixes and alternative fire modes. Some weapons will always spawn with certain affixes and elements, though through the use of upgrades weapons can be granted new or additional elements.
The player is always equipped with the Handgun in the Basecamp, and will also always start with the Handgun upon commencing a run. The Handgun will always be level 1 with no affixes or alternative fires, though can be upgraded.
NOTE: Stats are currently in the process of being updated. Updated stats are in green, non-green stats are still to be revised. Please bear with us while we complete the update. Thanks.
List of Weapons
NAME | TYPE | BASE DAMAGE | FIRERATE | RANGE | CRIT. MULTIPLIER |
AMMO/ENERGY CONSUMED | PRESET | ALTFIRE | IMPACT | OVERHEAT DURATION / RELOAD TIME (S) | Expected DPS/crit DPS | Expected damage per mag/charge |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Assault | 16 | 5 | 12 | 1.5x | 15 (Mag.) | Sidekick | - | 12 | 1 | ? | ? | |
Assault | 10.5 | 11.11 | 12 | 1.5x | 30 (Mag.) | Havoc | - | 9 | 1.55 | ? | ? | |
Assault | 8 | 20 | 9 | 1.25x | 50 (Mag.) | Dual | - | 4 | 1.35 | ? | ? | |
Assault | 11.5 | 10 | 16 | 1.25x | 2.25% (Energy) | Bounce Havoc |
- | 9 | 1.65 | ? | ? | |
Assault | 13 | 10 | 16 | 1.5x | 30 (Mag.) | - | Grenade | 10 | 1.55 | ? | ? | |
Assault | 15 | 7.14 | 16 | 1.25x | 60 (Mag.) | Warmup | - | 13 | 1.5 | ? | ? | |
Assault | 24 | 5.56 | 16 | 1.25x | 4.5% (Energy) | Bounce Sidekick |
- | - | 1.65 | ? | ? | |
Assault | 15.5 | 10 | 16 | 1.25x | 50 (Mag.) | Heavy | - | 15 | 1.85 | ? | ? | |
Assault | 10 | 11.36 | 16 | 1.25x | 45 (Mag.) | Buckshot | - | 10 | 1.5 | ? | ? | |
Assault | 10 | 13.16/s | 12m | x1.5 | 40 (Mag.) | Dual | - | 9 | 1.47 | ? | ? | |
Assault | 11 | 11.36/s | 16m | 1.25x | 2.25% (Energy) | Overclocking Bounce |
- | 9 | 1.65 | ? | ? | |
Assault | 11.5 | 12.12/s | 16m | 1.5x | 35 (Mag.) | - | - | 11 | 1.5 | ? | ? | |
Assault | 13 | 11.76/s | 16m | x1.25 | 60 (Mag.) | Dual Heavy |
- | 12 | 1.55 | ? | ? | |
Assault | 24 | 5.56/s | 16m | x1.25 | 24 (Mag.) | Dual | - | 25 | 1.18 | ? | ? | |
Assault | 18 | 8.33/s | 16m | 1.5x | 32 (Mag.) | - | - | 16 | 1.45 | ? | ? | |
Assault | 11.5 | 12.5/s | 16m | - | 1.4% (Energy) | Heavy Seeker |
- | 8 | 1.65 | ? | ? | |
Assault | 10.5 | 11.11/s | 16m | 1.25x | 80 (Mag.) | Heavy Warmup |
- | 10 | 2.25 | ? | ? | |
Precision | 72 | 1.82/s | 23m | 1.75x | 6 (Mag.) | Ballista | - | 70 | 1 | ? | ? | |
Precision | 20 | 5.88/s | 16m | 1.5x | 24 (Mag.) | Bounce | - | 16 | 1.43 | ? | ? | |
Precision | 52 | 2/s | 16m | 1.75x | 6 (Mag.) | Bullseye | - | 46 | 1.55 | ? | ? | |
Precision | 42 | 3.12/s | 16m | 2x | 10 (Mag.) | Dual Bounce |
- | 42 | 1.55 | ? | ? | |
Precision | 30 | 2.38/s | 16m | 3.75x | 6 (Mag.) | Bounce | - | 16 | 0.9 | ? | ? | |
Precision | 56 | 1.89/s | 16m | 1.5x | 12 (Mag.) | Volatile | - | 48 | 1.55 | ? | ? | |
Precision | 60 | 1.18/s | 23m | 2.5x | 6 (Mag.) | - | Scope | 60 | 1.55 | ? | ? | |
Precision | 40 | 2.63/s | 23m | 2x | 10% (Energy) | - | Scope | 40 | 1.65 | ? | ? | |
Precision | 98 | 0.74/s | 23m | 2x | 4 (Mag.) | - | Scope | 86 | 1.9 | ? | ? | |
Precision | 46 | 2.56/s | 23m | 2x | 10% (Energy) | - | Scope | 42 | 1.65 | ? | ? | |
Precision | 46 | 2.78/s | 23m | 2x | 12 (Mag.) | - | - | 46 | 1.55 | ? | ? | |
Precision | 54 | 2.63/s | 12m | 1.25x | 7 (Mag.) | Sidekick | - | 54 | 1.25 | ? | ? | |
Precision | 42 | 3.57/s | 12m | 1.5x | 6% (Energy) | Dual | - | 38 | 1.65 | ? | ? | |
Precision | 58 | 2/s | 23m | 1.75x | 8 (Mag.) | Ballista | - | 62 | 1.5 | ? | ? | |
Technology | 12 | 5.56 | 16 | 1.25x | 3.5% (Energy) | Sidekick Bounce |
Summon | 12 | 1.65 | ? | ? | |
Technology | 17 | 6.67/s | 9m | - | (Energy) | Burn Heavy |
- | - | - | ? | ? | |
Technology | 15 | 5.26/s | 12m | - | 4% (Energy) | Burn Seeker |
- | - | 1.65 | ? | ? | |
Technology | 50 | 2/s | 2.2m | - | 12% (Energy) | Explosive Cryo Heavy |
- | - | 1.65 | ? | ? | |
Technology | 2x10) | 5.56/s | 16m | - | 3.5% (Energy) | Cryo Shatter |
- | - | 1.65 | ? | ? | |
Technology | 8 | 10/s | 16m | - | 2.25% (Energy) | Shock Ricochet |
- | - | 1.65 | ? | ? | |
Technology | 2x9 | 7.69/s | 12m | - | 3% (Energy) | Shock Heavy |
- | - | 1.65 | ? | ? | |
Technology | 17 | 8.33/s | 16m | - | 2% (Energy) | Bounce Fork |
- | 16 | 1.65 | ? | ? | |
Technology | 36 | 2.78/s | 1.2m | - | 7% (Energy) | Burn Explosive |
- | - | 1.65 | ? | ? | |
Technology | 8.5 | 15.38/s | 16m | 1.25x | 1.25% (Energy) | Heavy Overclocking |
- | - | 1.65 | ? | ? | |
Technology | 23 | 5/s | 12m | - | 3% (Energy) | Dual Seeker |
- | 18 | 1.65 | ? | ? | |
Technology | 51 | 2.22/s | 16m | 1.25x | 10% (Energy) | Pierce | Unstable Orb | 46 | 1.65 | ? | ? | |
Technology | 105 | 2/s | 16m | - | 26% (Energy) | Heavy Ballista |
- | 96 | 1.65 | ? | ? | |
Technology | 20 | 5/s | 16m | 1.25x | 25 (Mag.) | Heavy | Sentry | - | - | ? | ? | |
Technology | 44 | 2.78/s | 12m | - | 13% (Energy) | Pierce | - | - | - | ? | ? | |
Demolition | 56 | 2.22/s | 2.1m | - | 8 (Mag.) | Explosive Bounce |
- | - | - | ? | ? | |
Demolition | 38 | 0.8/s | 2.3m | - | None | Explosive Mark |
- | - | - | ? | ? | |
Demolition | 34 | 4.55/s | 1.4m | - | 18 (Mag.) | Explosive Amplify Detonator |
- | - | - | ? | ? | |
Demolition | 48 (4x12) | 2.38/s | 0.9m | - | 4 (Mag.) | Explosive | - | - | - | ? | ? | |
Demolition | 80 | 2/s | 2.3m | - | 6 (Mag.) | Explosive Heavy |
- | - | - | ? | ? | |
Demolition | 20 | 6.67/s | 0.7m | - | 24 (Mag.) | Explosive Seeker |
- | - | - | ? | ? | |
Demolition | 50 | 2.22/s | 1.6m | - | 15 (Energy) | Heavy Explosive |
- | - | - | ? | ? | |
Demolition | 85 | 1.82/s | 3.8m | - | None | Explosive Sidekick |
- | - | - | ? | ? | |
Demolition | 44 | 3.03/s | 0.8m | 1.5x | 20 (Mag.) | Explosive | - | 46 | 1.55 | ? | ? | |
Demolition | 68 | 1.92/s | 1.2m | - | 8 (Mag.) | Heavy Explosive |
- | 80 | 2 | ? | ? | |
Demolition | 96 | 1.25/s | 2.2m | - | 4 (Mag.) | Heavy Explosive |
- | 100 | 2 | ? | ? | |
Demolition | 4x19.5 | 1.89/s | 12m | - | 12 (Mag.) | Heavy Wreck Bounce |
Flak Grenade | 4.19 | 2 | ? | ? | |
Demolition | 16 | 8/s | - | - | 2.5% (Energy) | Explosive Seeker Amplify |
- | 14 | 1.65 | ? | ? | |
Demolition | 30 | 4.55/s | - | - | 16 (Mag.) | Dual Explosive |
- | 27 | 1.25 | ? | ? | |
Close Combat | 45 | 2 | 1.7 | - | Infinite | Brawl Crusher |
- | 75 | - | ? | ? | |
Close Combat | 70 (5x14) | 1.59/s | 9m | 1.25x | 7 (Mag.) | - | - | - | - | ? | ? | |
Close Combat | 60 (4x15) | 1.82/s | 9m | 1.25x | 8 (Mag.) | Wreck | - | - | - | ? | ? | |
Close Combat | 50 (5x10) | 2.22/s | 12m | 1.25x | 11% (Energy) | Bounce | - | - | - | ? | ? | |
Close Combat | 56 | 3.33/s | 1.7m | - | (Energy) | Brawl Dual |
- | - | - | ? | ? | |
Close Combat | 20 | 11.11/s | 1.5m | - | 100 (Mag.) | Brawl Heavy |
- | - | - | ? | ? | |
Close Combat | 66 | 2/s | 16m | 1.25x | 4 (Mag.) | Riot | - | - | - | ? | ? | |
Close Combat | 50 (5x10) | 2.22/s | 9m | 1.25x | 8 (Mag.) | Dual | - | - | - | ? | ? | |
Close Combat | 45 (5x9) | 2.94/s | 9m | 1.25x | 18 (Mag.) | - | - | - | - | ? | ? | |
Close Combat | 72 (4x18) | 1.82/s | 9m | 1.25x | 3 (Mag.) | Heavy Wreck Refund |
- | - | - | ? | ? | |
Close Combat | 60 (5x12) | 2.13/s | 12m | 1.25x | 10% (Energy) | Bounce | - | - | - | ? | ? | |
Close Combat | 50 (5x10) | 2.17/s | 9m | 1.25x | 16 (Mag.) | Heavy Wreck Warmup |
- | - | - | ? | ? | |
Close Combat | 14 | 3.12/s | 16m | - | 15% (Energy) | Ticking | - | - | - | ? | ? | |
Demolition | 48 | 1.82 | - | - | 8 (Mag.) | Explosive Ricochet Echo |
- | 56 | 1.5 | ? | ? | |
Demolition | 24 | 4 | - | - | 36 (Mag.) | Heavy Warmup Explosive |
- | 26 | 2.05 | ? | ? | |
Technology | 180 | 1.25 | 12 | - | 1 (Mag.) | Slack | - | - | 3 | ? | ? | |
Precision | 46 | 2 | 16 | - | 4 (Mag.) | - | - | 46 | 0.8 | ? | ? | |
Technology | 26 | 3.33 | 1.7 | - | Infinite (Mag.) | Brawl | Rally | 55 | - | ? | ? | |
Close Combat | 45 | 2.22 | 4.7 | 3.25x | Infinite (Mag.) | Brawl | - | 80 | - | ? | ? | |
Close Combat | 2x24 | 2.86 | 9 | - | 8 (Mag.) | Surprise Sharp |
- | 2x10 | 1 | ? | ? | |
Technology | 13 | 1.33 | 16 | - | 14% (Energy) | Heavy Seeker Ticking |
- | 4 | 1.65 | ? | ? | |
Precision | 82 | 3.33 | 23 | 1.5x | 16% (Energy) | Ballista | - | 76 | 1.65 | ? | ? |
Starting Chest
Certain weapons are only available from Act 2 onwards and are not available from the very start of the game. The following is a list of weapons that are available from the starting chest (chest available in safe room upon starting a new run):
Assault SMG | Blunderbuss | Cryo Launcher | Dual Uzis |
Torpedo Rifle | Graviton Launcher | Ice Cannon | Junk Beam |
Light Machine Gun | Longbow | Mine Gun | Mortar |
Power Gloves | Rifle Crossbow | Sawed Off | Scratch Rifle |
Sheriff's Carbine | Shock Cannon | Throwing Knife | Tommy Gun |
Throwing Axe | Igniter Gun |
Trivia
Affixes are modifiers that can be applied to weapons to alter their performance, mechanics and occasionally add new mechanics. Affixes are divided into 4 categories; Preset, Green, Blue and Alt-Fire. Elements are also counted as affixes.
Base affixes are affixes that are always found on certain weapon types without fail. Green and Blue affixes are functionally the same; they are affixes randomly generated from the pool of modifier affixes that may modify the performance and projectile mechanics of a weapon, with the only difference being the number of each on a given weapon based on rarity. Alt-Fire affixes are a form of affix that adds a secondary mode of attack to applicable weapons with various different effects, selected from a pool of applicable affixes.
The chance of finding a weapon with affixes can be increased through both upgrading the Basecamp and through certain Gadgets.
Affixes by Category
Exclusive Base Affixes
Affixes that exclusively exist on some weapons.
Affix Name |
Effect | Present Weapons |
---|---|---|
Amplifier | Consecutive hits against the same enemy deals 10% increased damage up to 40% | Pulsar Rifle, Mine Launcher |
Explosive | Projectiles are explosive | Buffalo Cannon, Beluga Cannon, Volcano Rifle, Flare Gun, Comet Cannon, Mine Gun, Dual Boomsticks, Dragoon Mortar, Pulsar Rifle, Patator, Thumper, Torpedo Rifle |
Ballista | Projectiles bounce and pierce enemies | Meteor Cannon, Mantis Crossbow, Hornet Bow |
Brawl | Deals melee damage and takedowns drop one more healing cell | The Shovel, Shredder, Power Fists, Tomahawk |
Dual | Bonus movement speed is added as damage | Dual Boomsticks, Dual Stingers, Dual Rascals, Dual Uzis, Power Fists, Dual Vipers, Dual Hellions, Dual Sawed-Offs, Dual LMGs, Ionic Palms |
Heavy | -25% movement speed while shooting | Kangaroo Sentry, Meteor Cannon, Buffalo Cannon, Blast Minigun, Shredder, Beluga Cannon, Flak Cannon, Meteor Cannon, Junk Beam, Kramer, Light SMG, Minigun, Dragoon Mortar, Patator, Shock Cannon, Sulfator Shotgun, Behemoth Shotgun |
Mark | Projectiles mark enemies hit, increasing the damage they take | Flare Gun |
Shatter | Adds +30% damage against frozen enemies. | Arctic Rifle |
Sidekick | Takedowns pocket reload all other weapons | Buddy Bot, Fox Gun, Blast Pistol, Assault Pistol |
Wreck | Efficient against multiple enemies | Grandmas Shotgun, Behemoth Shotgun |
Windup | Adds +80% firerate over 1s while shooting | Bubble Splasher, Minigun, Sulfator Shotgun, Windmill Rifle |
Base Affixes
Affixes that always exist on some weapons, but can also spawn elsewhere.
Affix Name |
Effect | Present Weapons |
---|---|---|
Buckshot | Adds a 15% chance to fire a shotgun blast | Tommy Gun |
Bounce | Projectiles bounce off of surfaces | Blast Gun, Blast Rifle, Blast Shotgun, Blast SMG, Blunderbuss, Bubble Splasher, Buddy Bot, Dual Crossbows, Flak Cannon, Rifle Crossbow, Throwing Knife, Thumper |
Explosive | Triggers an explosion every two shots
(Required amount of shots to trigger explosion depends on weapon) |
Sheriff Carbine |
Cryo | Deals cryo damage. | Cryo Cannon, Cryo Launcher |
Burn | Deals burn damage. | Fire Gun, Fire Launcher, Kramer |
Shock | Deals shock damage. | Shock Cannon, Shock Rifle |
Overclocking | +25% damage above 50% energy gauge | Junk Beam, Blast Rifle |
Pierce | Projectiles pierce enemies | Blast Crossbow, Cyclone |
Seeker | Projectiles are homing | Typhoon Minigun, Igniter Gun, Ionic Palms, Torpedo Rifle, Pulsar Rifle |
Ticking | Projectiles deal damage over time | Laser Saw |
Green Affixes
Weaker Affixes that always spawns on weapons of Uncommon (Green) and Fantastic (Gold) rarity weapons, with a high spawnrate on Superior (Blue) and Epic (Purple) weapons.
Affix Name |
Effect | Compatible Weapons |
---|---|---|
Cadence | +10% fire rate | All Weapons |
Last | Last shot deals +100% damage | All Weapons |
Neat | +20% accuracy and +20% range | All Weapons |
Prime | +30% first shot damage | All Weapons |
Surprise | +10% auto-critical chance | All weapons |
Knock | +15% impact | Non-Elemental Weapons |
Blaze | +15% additional burn damage over time | Weapons With Burn |
Magma | Now applies impact | Weapons With Burn (?) |
Volt | Applies shock 10% faster | Weapons With Shock |
Nitro | +15% explosion radius | Explosive Weapons |
Thick | +10% damage but -15% explosion radius | Explosive Weapons |
Armored | Adds +10% armor while in the player's hand | Heavy Weapons |
Big-Mag | +50% magazine size | Magazine Weapons |
Quickload | +15% reload speed | Magazine Weapons |
Solar | +15% energy gauge size | Energy Weapons |
Cooler | +15% reload speed | Energy Weapons |
Unstable | +10% damage but +10% energy cost per shot | Energy Weapons |
Lively | +30% charge Speed | Charge Weapons |
Puncture | +50% damage to each enemy pierced | Weapons with Ballista or Pierce |
Sharp | +10% critical damage | Weapons that can deal Critical Damage |
Deft | +15% critical damage while scoping | Weapons with Scope |
Loaded | +1 alt-fire charge | Alt-fire Weapons |
Blue Affixes
Stronger Affixes that always spawns on weapons of Superior (Blue) quality or higher.
Affix Name |
Effect | Compatible Weapons |
---|---|---|
Buckshot | Adds a 15% chance to fire a shotgun blast | All Weapons |
Bullseye | +30% critical damage after applying a critical hit | All Weapons |
Lucky | +20% auto-critical chance | All Weapons |
Ricochet | 30% chance to ricochet dealing 75% of initial damage | All Weapons |
Freewheel | 15% chance to fire twice | All Weapons |
Warmup | +25% fire rate over 1s while shooting | All Weapons |
Javelin | 15% chance to fire a critical laser ray | All Weapons |
Burn | Deals burn damage | Non-Elemental Weapons |
Cryo | Deals cryo damage | Non-Elemental Weapons |
Shock | Deals shock damage | Non-Elemental Weapons |
Fragments | 35% chance to fragment into 3 projectiles | Explosive Weapons |
Megaboom | 15% chance to trigger a bigger explosion | Explosive Weapons |
Overclocking | +25% damage above 50% energy gauge | Energy Weapons |
Bounce | Projectiles bounce off of surfaces | Non-Ballista Weapons |
Pierce | Projectiles pierce enemies | Non-Ballista Weapons |
Explosive | Triggers an explosion every 2-5 shots
(Required amount of shots to trigger explosion depends on weapon) |
Non-Area Weapons |
Seeker | Projectiles are homing | Non-Hitscan Weapons |
Spiky | Hitting weak spots deals critical damage | Non-Critical weapons |
Hitscan | Projectiles instantly hit | Non-Hitscan Weapons |
Turbo | -25% alt-fire cooldown | Alt-fire Weapons |
Thunder | 15% chance to deal shock damage and +15% damage | Thumper, Kramer, Fire Gun |
Shard | 15% chance to deal cryo damage and +15% damage | Thumper, Kramer, Fire Gun |
Comet | 15% chance to deal burn damage and +15% damage | Windmill Rifle |
Exclusive Base Alt-Fires
Alt-Fires that always exclusively exist on some weapons.
Affix Name |
Effect | Specifics | Cooldown Rate |
Present Weapons |
---|---|---|---|---|
Detonator | Detonates all mines. | 0 seconds | Mine Gun | |
Sentry | Deploys a combat turret lasting 15s. | 8 seconds | Assault Sentry |
Base Alt-Fires
Alt-Fires that always exist on some weapons, but can also be found on other weapons.
Affix Name |
Effect | Cooldown Rate |
Specifics | Present Weapons |
---|---|---|---|---|
Scope | Activates scope and zooms in. | 0 seconds | Arquebus, Scout Sniper, Blast Sniper, Elite Sniper |
Upgraded Base Alt-Fires
Weapons with a Base Alt-Fire can occasionally have an alternate version of it's Alt-Fire. Upgraded Base Alt-Fires are guaranteed on Fantastic weapons that already had an existing Base Alt-Fire.
Affix Name |
Prerequisite Alt-Fire |
Effect | Specifics | Cooldown Rate |
Compatible Weapons |
---|---|---|---|---|---|
Charging Scope | Scope | Scope and charge to increase next shot damage. | 0 seconds | Arquebus, Scout Sniper, Blast Sniper, Elite Sniper | |
Walking Sentry | Sentry | Deploys a mobile combat sentry lasting 15 seconds. | 8 seconds | Assault Sentry | |
Jump Detonator | Detonator | Detonates all mines. If you have no mines, triggers an explosion propelling you into the air instead. | Also deals 65 damage in a large radius around yourself. | 5 seconds | Mine Gun |
Alt-Fires
Alt-Fires that belong to no specific weapon. They may randomly spawn on weapons.
Affix Name |
Effect | Specifics | Cooldown Rate |
Compatible Weapons |
---|---|---|---|---|
Arc Wave | Fires a long range piercing and bouncing arc. | Deals 66 damage | 6 seconds | |
Barrier | Deploys a protective barrier | 12 seconds | ||
Booster | Activate to increase fire rate and reload speed for a short duration | Increases firerate and reload speed by 50% for 6 seconds | 12 Seconds | |
Bullet Hail | Fires a shotgun blast. | 6 seconds | ||
Can Opener | Performs a melee attack. Takedowns drop one additional healing-cell. | Deals 60 damage in a rectange which can hit multiple targets | 3 seconds | Grandma's Shotgun |
Charging Scope | Scope and charge to increase next shot damage. | Damage amplified by 66% over 2 seconds | 0 seconds | Revolver |
Explosive Bolt | Fires an explosive arrow | 6 seconds | Longbow | |
Flak Grenade | Fires an explosive grenade. | 6 seconds | ||
Hoverball | Fires a sticking orb dealing damage over time. | Deals 10 damage 10 times in a 2m radius over 3 seconds | 6 seconds | |
Mega Orb | Fires a giant sticking explosive orb which can be detonated with primary fire. | 2 shots every 7 seconds | ||
Rocket Jump | Triggers an explosion propelling you into the air. | 6 seconds | ||
Sentry | Deploys a combat turret lasting 15 seconds. | 8 seconds | ||
Sonar Shot | Fires an explosive shot marking enemies hit. | 6 seconds | ||
Sticking Grenades | Fires a sticking explosive Grenade. | Deals 65 damage in a 2.5m radius | 6 seconds | |
Sticking Mines | Fires a volley of sticking explosive mines. | 6 seconds | ||
Unstable Ray | Fires a long range shot. Triggers an explosion on takedown. | 6 seconds | ||
Missile Blast | Fires 2 explosive missiles. | Deals 40 damage 2 times in a 2m radius | 6 seconds | Dual Wield Weapons |
Missile Barrage | Fires a volley of explosive missiles. | Deals 20 damage 6 times in a 0.7m radius | 6 seconds | Melee Weapons |
Notes
All damage numbers shown on the page are for the weapon at level 1.
Alt-Fires can randomly spawn on all but common weapons. However, Fantastic weapons are guaranteed to have an Alt-Fire.
Bouncing and explosive weapons are most effective when shooting at enemies feet.
Buyable items are items purchasable during a run that can either alter stats and mechanics or have an instantaneous effect. Buyable items are purchasable from stores found throughout a run and can be purchased using the in-run currency; powercells.
Items
Common Items
ITEM NAME | ICON | EFFECT | COST |
---|---|---|---|
Pickle Jar | Fully restores your health. | 6 powercells | |
Lollipop | Increases firerate by 35% for 6s when burned, frozen, stunned, hacked or blinded. | ||
Thermos Flask | Increases healing-cells duration by 35%. | 6 powercells | |
Rice Cooker | Increases healing-cells efficiency by 15%. | 6 powercells | |
Rubber Tape | Increases alt-fires damage by 20% and reduces their cooldown by 20%. | 6 powercells | |
Soccer Shoe | Increases headbonk damage by 50%. | 6 powercells | |
Ugly Tie | Increases all damage by 10% against bosses. | 6 powercells | |
Rake | Increases all damage by 10% against turrets. | 6 powercells | |
Fly Swatter | Increases all damage by 10% against flying enemies. | ||
Gingerbread Jeremy | Increases Repair-o-Bot healing by 20%. | 6 powercells | |
Octopus Plush | Increases pickups gathering range by 35%. | 6 powercells | |
Stool | While crouched, increases weapons accuracy by 50% and their damage by 15%. | 6 powercells | |
Dice | Grants 2 perk reroll tokens. | 6 powercells | |
Credit Card | Shooting has 10% chance to refund 2 ammo or 5% energy. | 6 powercells | |
Monocle | Increases weapons damage by 15% against enemies further than 14m. | 6 powercells | |
Wonka Bar | Has 25% chance to grant you 20 Powercells or to do nothing. | 6 powercells | |
Party Popper | Taking down an enemy has a 4% chance to drop 6 additional healing cells. | 9 powercells | |
Soap | Increases weapons pocket reload speed by 150%. | 6 powercells | |
Salt Shaker | Increases reload speed by 20% when clip is empty. | ||
Carnival Mask | Increases armor by 4%. | 6 powercells | |
Flower Pot | Reduces the duration of blind, hack, stun and freeze on yourself by 70%. | 6 powercells | |
Ice Cream | Increases freeze rate by 15% and duration by 15%. | 9 powercells | |
Candle | Increases burn or explosion damage by 10%. | 6 powercells | |
Butter | Picking up a Powercell or a Wrench triggers an explosion dealing 22 damage. | ||
Microphone | Increases melee and Bash damage by 10%. | 6 powercells | |
Miss B. | Increases auto-critical chance by 5%. | ||
Eggplant | Increases all shock damage by 10%. | 6 powercells | |
Tin Can | Inreases all damage by 20% against stunned and staggered enemies. | ||
Frog Prince | While airborne, increases weapons damage by 15%. | 9 powercells | |
Sami | Deals 15 damage to enemies damaging you. | ||
Magic Wand | Increases explosions radius by 10% and Rocket Jump power by 25%. | ||
Sandal | While you are on the ground, increases weapons damage by 20% against enemies below you. | ||
Coffee Mug | Increses firerate by 10% and reload speed by 10%. | ||
Battery | Increases energy weapons damage by 10%. | ||
Talkie Walkie
(Co-op Only) |
Increases damage by 15% while you are within 7.5 metres of your brobot. | 6 powercells | |
Heart Necklace
(Co-op Only) |
Increases armor by 16% while you are within 7.5m of your brobot. | 6 powercells | |
Cheese | Increases Jetpack maximum duration by 2s. | ||
Cookie | Reduces Grappling Hook cooldown by 2s. | ||
Skateboard | Roller increases firerate by 20% and Roller effect duration is increased by 3s. | ||
Fountain Pen | Increases non-elemental damage by 10%. | ||
Ball and Chain | Increases Grappling Hook damage by 350% but increases its cooldown by 4s. | ||
Onion | Increases summons firerate by 15%. | ||
Potato | Increases explosion damage by 10%. |
Superior Items
ITEM NAME | ICON | EFFECT | COST |
---|---|---|---|
Phone Charger | Increases brobot rebooting speed by 25% and it no longer costs health. | ||
Thimble | Reloading increases firerate by 20% for 3s. | 8 powercells | |
Green Sock | Performing a headbonk repairs all your scratch bar. | 8 powercells | |
Atomic Mushroom | Explosions have 20% chance to have a bigger radius or 15% to have a smaller radius. | 8 powercells | |
Rubber Duck | Performing a headbonk increases firerate by 20% and movement speed by 12% for 6s. | ||
Floppy Disk | Every 6s, deals 32 shock damage to an enemy within 7.5m. | 8 powercells | |
French Fries | Every 2s, dealing critical damage reduces Bastion cooldown by 10%. | 9 powercells | |
Toy Helicopter | Every 5s, performing a headbonk triggers a Rocket Jump. | 9 powercells | |
Police Whistle | Opening a door increases firerate by 30% and movement speed by 12% for 12s. | 8 powercells | |
Viking Helmet | Increases all damage by half of your bonus movement speed. | 9 powercells | |
Lemon | Taking damage increases movement speed by 12% and firerate by 15% for 6s. | ||
Post Stamp | Taking down an enemy has 8% chance to trigger a mark explosion. | 8 powercells | |
Popcorn | Marking an enemy deals 25 burn damage over time to it. | ||
Winter Hat | Freezing an enemy has 20% chance to trigger a cryo explosion dealing 20 damage. | ||
Drum | Shock damage has 15% chance to ricochet on 1 enemy within 9m dealing 40% damage. | ||
Hot Dog | Taking down a burning enemy has 15% chance to trigger a burn explosion dealing 22 damage. | ||
Piece of Cake | Freezing an enemy deals 25 burn damage over time to it. | 8 powercells | |
Toaster | Increases non-burn damage by 25% against burning enemies. | 8 powercells | |
Soda Bottle | Reloading has 25% chance to trigger an explosion dealing 30 damage. | 8 powercells | |
Strawberries | Increases critical damage by 20% after dealing critical damage. | ||
Little Wheel | Swapping weapons increases firerate by 15% for 5s. | 8 powercells | |
Scissors | Taking down an enemy with Bash reduces Bastion cooldown by 10%. | 8 powercells | |
Bowl | Every 6s, your next shot fires an explosive marking projectile. | 8 powercells | |
Bowtie | Increases all damage by 30% against enemies with less than 25% health remaining. | ||
Cherries | On last 25% ammo, increases weapons auto-critical chance by 35%. | ||
Fancy Button | Increases melee and Bash damage by 30% against enemies with more than 90% health remaining. | 8 powercells | |
Watermelon | Taking down an enemy with critical damage has 50% chance to automatically gather pickups. | ||
Cucumber | While you have no scratch damage, increases all damage by 15%. | ||
Bottle Cap | Increases magazine weapons first shot damage by 20%. | 8 powercells | |
Red Car | Every 6s, your next weapon shot while crouched has 100% auto-critical chance. | ||
Magnet | Grappling Hook deals shock damage. | ||
Water Bottle | Hero Cape deals cryo damage. | ||
Carrot | Pogo Stick triggers a burn explosion dealing 16 damage. | ||
Yo-Yo | Increases cryo critical damage by 25%. | 8 powercells | |
Chestnut | Increases Hero Cape damage by your bonus armor. |
Fantastic Items
ITEM NAME | ICON | EFFECT | COST |
---|---|---|---|
Stapler | Shooting no longer consumes ammo or energy for 1.5s after taking down an enemy. | ||
Screwdriver | Melee damage instantly executes common enemies with less than 15% health remaining. | ||
3D Glasses | Performing a headbonk marks all enemies within 6m. | 12 Powercells | |
Spare Head | Dropping to 0 health restores 30% of your maximum health and destroys this item. | 16 powercells | |
Magic Broom | Every 8s, instantly executes the next common enemy damaging you. | ||
Hero Knee Pads | Sliding fires three explosive grenades in front of you. | 16 powercells | |
Jet Fighter | Every 2.5s, your next shot fires an explosive missile. | 16 powercells | |
Candies | Gathering a healing-cell reduces Bastion cooldown by 3%. | ||
Boom Box | Every 1s, deals 22 damage to all enemies within 7.5m. | 12 powercells | |
Beach Ball | Taking damage has 15% chance to grant you an invulnerable bubble for 2s. | 16 powercells | |
Secret Book | Grants 1 upgrade choice. | ||
CD | Taking down an enemy increases firerate by 10% (max. 60%). Reloading or swapping weapon resets this effect. | ||
Baguette | Grants an additional jump. | ||
Air Freshener | Every 1s, repairs 1% of your scratch damage. | ||
Chalk | Taking down an enemy with elemental damage generate 1 point (max. 5). Each point increases elemental damage by 5%. Resets if not refreshed within 5s. | ||
Tiny Bycicle | Every 0.5s, generates 1 charge (max. 10). Increases your next ability damage by 10% per charge and consumes all charges. | ||
Fireman Truck | While there are no enemies within 12m, generates 1 charge every 0.5s (max. 10). Your next critical damage deals 10% increased damage per charge and consumes all charges. | ||
Transformer Toy | Summons a combat drone that fights alongside you. |
Corrupted Items
The Corrupted items are very powerful, but their buffs come at a cost of some other debuffs. These items are very interesting for specialized builds, and will allow master players to get the maximum potential of their preferred weapons and playstyles.
ITEM NAME | ICON | EFFECT | COST |
---|---|---|---|
Magnifying Glass | Increases weapons damage by 25% against enemies within 7.5m but reduces their damage by 50% against enemies further away than 14m. | ||
An Egg | Reduces armor by 12%. Taking damage grants 100% auto-critical chance for 4s. | ||
Atomic Radish | Taking damage has 10% chance to trigger a Rocket Jump. | 6 powercells | |
Perfume Bottle | Increases explosion damage by 20% but decreases their radius by 30%. | ||
Non-Magic Ring | Increases non-elemental damage by 25% but decreases elemental damage by 40%. | 6 powercells | |
Artishock | Increases shock damage by 20% but taking damage has 5% chance to stun you. | ||
Stone Block | Increases heavy weapns firerate by 20% and their damage by 20% but increases their speed penalty by 60%. | 6 powercells | |
Snow Globe | Deals 20 cryo daage to enemies damaging you but taking damage has 10% chance to freeze you. | ||
Poppy | Increases auto-critical chance by 20% but you no longer apply critical hits when hitting enemies' critical spots | ||
Lumo Pal | Increases healing-cells efficiency by 25% but reduces their duration by 50%. | ||
TV Remote | Reduces Bastion cooldown by 25% but using it has 8% chance to hack you. | ||
Crab Key Ring | Bash deals burn damage but using it has 10% chance to burn you. | 6 powercells | |
Balloon | Increases burn damage by 20% but decreases your armor by 8%. | ||
Jigsaw Box | Increases weapons damage by 10% and reloading rerolls your current weapon affixes. | 6 powercells | |
Chili Pepper | Increases critical damage by 40% but decreases damage by 20%. | ||
Avocado | Increases armor by 12% but decreases healing-cells efficiency by 50%. | ||
Banana | Increases explosions damage by 25% when hitting a single enemy but decreases it by 25% when hitting multiple ones. | ||
Gas Lighter | Increases reload speed by 40% but reloading has 5% chance to burn you. | ||
Hourglass | Increases weapons damage by 25% but decreases firerate by 25%. | 6 powercells | |
Bag | Increases weapons ammo by 50% but decreases reload speed by 30%. | ||
Shell | Increases armor by 12% but reduces movement speed by 12%. | ||
Ice Cube | Increases cryo damage by 20% but increases burn damage you take by 100% | ||
Sponge | Increases shock damage by 20% but you can no longer stun enemies. | ||
Kazoo | Every 4s, your next weapons shot fires a piercing burn arc dealing 50 damage, but has 15% chance to burn you. | ||
Ocarina | Increases summons damage by 30% but reduces weapons damage by 30%. |
Curiosities
- In preliminary versions of the game, the pickups that alter stats during a run were known as Cores.