User:Neube3

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Everything useful late-game in one place.


Weapons are the main form of offense in Roboquest. Weapons are acquired through various methods within the game, with the most promiment method being from lootable chests found in camps and bonus areas. Weapons can be categorized by their ammunition type; magazine-fed or energy based.

Through upgrading the Basecamp, weapons can spawn with affixes and alternative fire modes. Some weapons will always spawn with certain affixes and elements, though through the use of upgrades weapons can be granted new or additional elements.

The player is always equipped with the Handgun in the Basecamp, and will also always start with the Handgun upon commencing a run. The Handgun will always be level 1 with no affixes or alternative fires, though can be upgraded.

NOTE: Stats are currently in the process of being updated. Updated stats are in green, non-green stats are still to be revised. Please bear with us while we complete the update. Thanks.

List of Weapons

NAME TYPE BASE DAMAGE FIRERATE RANGE CRIT.
MULTIPLIER
AMMO/ENERGY CONSUMED PRESET

AFFIXES

ALTFIRE IMPACT OVERHEAT DURATION / RELOAD TIME (S) Expected DPS/crit DPS Expected damage per mag/charge
Assault 16 5 12 1.5x 15 (Mag.) Sidekick - 12 1 ? ?
Assault 10.5 11.11 12 1.5x 30 (Mag.) Havoc - 9 1.55 ? ?
Assault 8 20 9 1.25x 50 (Mag.) Dual - 4 1.35 ? ?
Assault 11.5 10 16 1.25x 2.25% (Energy) Bounce
Havoc
- 9 1.65 ? ?
Assault 13 10 16 1.5x 30 (Mag.) - Grenade 10 1.55 ? ?
Assault 15 7.14 16 1.25x 60 (Mag.) Warmup - 13 1.5 ? ?
Assault 24 5.56 16 1.25x 4.5% (Energy) Bounce
Sidekick
- - 1.65 ? ?
Assault 15.5 10 16 1.25x 50 (Mag.) Heavy - 15 1.85 ? ?
Assault 10 11.36 16 1.25x 45 (Mag.) Buckshot - 10 1.5 ? ?
Assault 10 13.16/s 12m x1.5 40 (Mag.) Dual - 9 1.47 ? ?
Assault 11 11.36/s 16m 1.25x 2.25% (Energy) Overclocking
Bounce
- 9 1.65 ? ?
Assault 11.5 12.12/s 16m 1.5x 35 (Mag.) - - 11 1.5 ? ?
Assault 13 11.76/s 16m x1.25 60 (Mag.) Dual
Heavy
- 12 1.55 ? ?
Assault 24 5.56/s 16m x1.25 24 (Mag.) Dual - 25 1.18 ? ?
Assault 18 8.33/s 16m 1.5x 32 (Mag.) - - 16 1.45 ? ?
Assault 11.5 12.5/s 16m - 1.4% (Energy) Heavy
Seeker
- 8 1.65 ? ?
Assault 10.5 11.11/s 16m 1.25x 80 (Mag.) Heavy
Warmup
- 10 2.25 ? ?
Precision 72 1.82/s 23m 1.75x 6 (Mag.) Ballista - 70 1 ? ?
Precision 20 5.88/s 16m 1.5x 24 (Mag.) Bounce - 16 1.43 ? ?
Precision 52 2/s 16m 1.75x 6 (Mag.) Bullseye - 46 1.55 ? ?
Precision 42 3.12/s 16m 2x 10 (Mag.) Dual
Bounce
- 42 1.55 ? ?
Precision 30 2.38/s 16m 3.75x 6 (Mag.) Bounce - 16 0.9 ? ?
Precision 56 1.89/s 16m 1.5x 12 (Mag.) Volatile - 48 1.55 ? ?
Precision 60 1.18/s 23m 2.5x 6 (Mag.) - Scope 60 1.55 ? ?
Precision 40 2.63/s 23m 2x 10% (Energy) - Scope 40 1.65 ? ?
Precision 98 0.74/s 23m 2x 4 (Mag.) - Scope 86 1.9 ? ?
Precision 46 2.56/s 23m 2x 10% (Energy) - Scope 42 1.65 ? ?
Precision 46 2.78/s 23m 2x 12 (Mag.) - - 46 1.55 ? ?
Precision 54 2.63/s 12m 1.25x 7 (Mag.) Sidekick - 54 1.25 ? ?
Precision 42 3.57/s 12m 1.5x 6% (Energy) Dual - 38 1.65 ? ?
Precision 58 2/s 23m 1.75x 8 (Mag.) Ballista - 62 1.5 ? ?
Technology 12 5.56 16 1.25x 3.5% (Energy) Sidekick
Bounce
Summon 12 1.65 ? ?
Technology 17 6.67/s 9m - (Energy) Burn
Heavy
- - - ? ?
Technology 15 5.26/s 12m - 4% (Energy) Burn
Seeker
- - 1.65 ? ?
Technology 50 2/s 2.2m - 12% (Energy) Explosive
Cryo
Heavy
- - 1.65 ? ?
Technology 2x10) 5.56/s 16m - 3.5% (Energy) Cryo
Shatter
- - 1.65 ? ?
Technology 8 10/s 16m - 2.25% (Energy) Shock
Ricochet
- - 1.65 ? ?
Technology 2x9 7.69/s 12m - 3% (Energy) Shock
Heavy
- - 1.65 ? ?
Technology 17 8.33/s 16m - 2% (Energy) Bounce
Fork
- 16 1.65 ? ?
Technology 36 2.78/s 1.2m - 7% (Energy) Burn
Explosive
- - 1.65 ? ?
Technology 8.5 15.38/s 16m 1.25x 1.25% (Energy) Heavy
Overclocking
- - 1.65 ? ?
Technology 23 5/s 12m - 3% (Energy) Dual
Seeker
- 18 1.65 ? ?
Technology 51 2.22/s 16m 1.25x 10% (Energy) Pierce Unstable Orb 46 1.65 ? ?
Technology 105 2/s 16m - 26% (Energy) Heavy
Ballista
- 96 1.65 ? ?
Kangaroo Sentry
Technology 20 5/s 16m 1.25x 25 (Mag.) Heavy Sentry - - ? ?
Sonic Crossbow
Technology 44 2.78/s 12m - 13% (Energy) Pierce - - - ? ?
Thumper
Demolition 56 2.22/s 2.1m - 8 (Mag.) Explosive
Bounce
- - - ? ?
Flare Gun
Demolition 38 0.8/s 2.3m - None Explosive
Mark
- - - ? ?
Demolition 34 4.55/s 1.4m - 18 (Mag.) Explosive
Amplify
Detonator
- - - ? ?
Elephant Gun
Demolition 48 (4x12) 2.38/s 0.9m - 4 (Mag.) Explosive - - - ? ?
Demolition 80 2/s 2.3m - 6 (Mag.) Explosive
Heavy
- - - ? ?
Torpedo Rifle
Demolition 20 6.67/s 0.7m - 24 (Mag.) Explosive
Seeker
- - - ? ?
Comet Cannon
Demolition 50 2.22/s 1.6m - 15 (Energy) Heavy
Explosive
- - - ? ?
File:KaboonGrenade.png
Kaboon Grenade
Demolition 85 1.82/s 3.8m - None Explosive
Sidekick
- - - ? ?
File:GorillaBolter.png
Gorilla Bolter
Demolition 44 3.03/s 0.8m 1.5x 20 (Mag.) Explosive - 46 1.55 ? ?
Patator
Demolition 68 1.92/s 1.2m - 8 (Mag.) Heavy
Explosive
- 80 2 ? ?
Buffalo Cannon
Demolition 96 1.25/s 2.2m - 4 (Mag.) Heavy
Explosive
- 100 2 ? ?
Flak Cannon
Demolition 4x19.5 1.89/s 12m - 12 (Mag.) Heavy
Wreck
Bounce
Flak Grenade 4.19 2 ? ?
Pulsar Rifle
Demolition 16 8/s - - 2.5% (Energy) Explosive
Seeker
Amplify
- 14 1.65 ? ?
Dual Boomsticks
Demolition 30 4.55/s - - 16 (Mag.) Dual
Explosive
- 27 1.25 ? ?
The Shovel
Close Combat 45 2 1.7 - Infinite Brawl
Crusher
- 75 - ? ?
Bull Shotgun
Close Combat 70 (5x14) 1.59/s 9m 1.25x 7 (Mag.) - - - - ? ?
Grandma's Shotgun
Close Combat 60 (4x15) 1.82/s 9m 1.25x 8 (Mag.) Wreck - - - ? ?
Blunderbuzz
Close Combat 50 (5x10) 2.22/s 12m 1.25x 11% (Energy) Bounce - - - ? ?
Power Fists
Close Combat 56 3.33/s 1.7m - (Energy) Brawl
Dual
- - - ? ?
Shredder
Close Combat 20 11.11/s 1.5m - 100 (Mag.) Brawl
Heavy
- - - ? ?
Close Combat 66 2/s 16m 1.25x 4 (Mag.) Riot - - - ? ?
Dual Sawed-Offs
Close Combat 50 (5x10) 2.22/s 9m 1.25x 8 (Mag.) Dual - - - ? ?
Close Combat 45 (5x9) 2.94/s 9m 1.25x 18 (Mag.) - - - - ? ?
Close Combat 72 (4x18) 1.82/s 9m 1.25x 3 (Mag.) Heavy
Wreck
Refund
- - - ? ?
Close Combat 60 (5x12) 2.13/s 12m 1.25x 10% (Energy) Bounce - - - ? ?
Close Combat 50 (5x10) 2.17/s 9m 1.25x 16 (Mag.) Heavy
Wreck
Warmup
- - - ? ?
Close Combat 14 3.12/s 16m - 15% (Energy) Ticking - - - ? ?
Demolition 48 1.82 - - 8 (Mag.) Explosive
Ricochet
Echo
- 56 1.5 ? ?
Demolition 24 4 - - 36 (Mag.) Heavy
Warmup
Explosive
- 26 2.05 ? ?
Technology 180 1.25 12 - 1 (Mag.) Slack - - 3 ? ?
Precision 46 2 16 - 4 (Mag.) - - 46 0.8 ? ?
Technology 26 3.33 1.7 - Infinite (Mag.) Brawl Rally 55 - ? ?
Close Combat 45 2.22 4.7 3.25x Infinite (Mag.) Brawl - 80 - ? ?
Close Combat 2x24 2.86 9 - 8 (Mag.) Surprise
Sharp
- 2x10 1 ? ?
Technology 13 1.33 16 - 14% (Energy) Heavy
Seeker
Ticking
- 4 1.65 ? ?
Precision 82 3.33 23 1.5x 16% (Energy) Ballista - 76 1.65 ? ?

Starting Chest

Certain weapons are only available from Act 2 onwards and are not available from the very start of the game. The following is a list of weapons that are available from the starting chest (chest available in safe room upon starting a new run):

Assault SMG Blunderbuss Cryo Launcher Dual Uzis
Torpedo Rifle Graviton Launcher Ice Cannon Junk Beam
Light Machine Gun Longbow Mine Gun Mortar
Power Gloves Rifle Crossbow Sawed Off Scratch Rifle
Sheriff's Carbine Shock Cannon Throwing Knife Tommy Gun
Throwing Axe Igniter Gun

Trivia


Affixes are modifiers that can be applied to weapons to alter their performance, mechanics and occasionally add new mechanics. Affixes are divided into 4 categories; Preset, Green, Blue and Alt-Fire. Elements are also counted as affixes.

Base affixes are affixes that are always found on certain weapon types without fail. Green and Blue affixes are functionally the same; they are affixes randomly generated from the pool of modifier affixes that may modify the performance and projectile mechanics of a weapon, with the only difference being the number of each on a given weapon based on rarity. Alt-Fire affixes are a form of affix that adds a secondary mode of attack to applicable weapons with various different effects, selected from a pool of applicable affixes.

The chance of finding a weapon with affixes can be increased through both upgrading the Basecamp and through certain Gadgets.


Affixes by Category

Exclusive Base Affixes

Affixes that exclusively exist on some weapons.

Affix
Name
Effect Present
Weapons
Amplifier Consecutive hits against the same enemy deals 10% increased damage up to 40% Pulsar Rifle, Mine Launcher
Explosive Projectiles are explosive Buffalo Cannon, Beluga Cannon, Volcano Rifle, Flare Gun, Comet Cannon, Mine Gun, Dual Boomsticks, Dragoon Mortar, Pulsar Rifle, Patator, Thumper, Torpedo Rifle
Ballista Projectiles bounce and pierce enemies Meteor Cannon, Mantis Crossbow, Hornet Bow
Brawl Deals melee damage and takedowns drop one more healing cell The Shovel, Shredder, Power Fists, Tomahawk
Dual Bonus movement speed is added as damage Dual Boomsticks, Dual Stingers, Dual Rascals, Dual Uzis, Power Fists, Dual Vipers, Dual Hellions, Dual Sawed-Offs, Dual LMGs, Ionic Palms
Heavy -25% movement speed while shooting Kangaroo Sentry, Meteor Cannon, Buffalo Cannon, Blast Minigun, Shredder, Beluga Cannon, Flak Cannon, Meteor Cannon, Junk Beam, Kramer, Light SMG, Minigun, Dragoon Mortar, Patator, Shock Cannon, Sulfator Shotgun, Behemoth Shotgun
Mark Projectiles mark enemies hit, increasing the damage they take Flare Gun
Shatter Adds +30% damage against frozen enemies. Arctic Rifle
Sidekick Takedowns pocket reload all other weapons Buddy Bot, Fox Gun, Blast Pistol, Assault Pistol
Wreck Efficient against multiple enemies Grandmas Shotgun, Behemoth Shotgun
Windup Adds +80% firerate over 1s while shooting Bubble Splasher, Minigun, Sulfator Shotgun, Windmill Rifle

Base Affixes

Affixes that always exist on some weapons, but can also spawn elsewhere.

Affix
Name
Effect Present
Weapons
Buckshot Adds a 15% chance to fire a shotgun blast Tommy Gun
Bounce Projectiles bounce off of surfaces Blast Gun, Blast Rifle, Blast Shotgun, Blast SMG, Blunderbuss, Bubble Splasher, Buddy Bot, Dual Crossbows, Flak Cannon, Rifle Crossbow, Throwing Knife, Thumper
Explosive Triggers an explosion every two shots

(Required amount of shots to trigger explosion depends on weapon)

Sheriff Carbine
Cryo Deals cryo damage. Cryo Cannon, Cryo Launcher
Burn Deals burn damage. Fire Gun, Fire Launcher, Kramer
Shock Deals shock damage. Shock Cannon, Shock Rifle
Overclocking +25% damage above 50% energy gauge Junk Beam, Blast Rifle
Pierce Projectiles pierce enemies Blast Crossbow, Cyclone
Seeker Projectiles are homing Typhoon Minigun, Igniter Gun, Ionic Palms, Torpedo Rifle, Pulsar Rifle
Ticking Projectiles deal damage over time Laser Saw

Green Affixes

Weaker Affixes that always spawns on weapons of Uncommon (Green) and Fantastic (Gold) rarity weapons, with a high spawnrate on Superior (Blue) and Epic (Purple) weapons.

Affix
Name
Effect Compatible
Weapons
Cadence +10% fire rate All Weapons
Last Last shot deals +100% damage All Weapons
Neat +20% accuracy and +20% range All Weapons
Prime +30% first shot damage All Weapons
Surprise +10% auto-critical chance All weapons
Knock +15% impact Non-Elemental Weapons
Blaze +15% additional burn damage over time Weapons With Burn
Magma Now applies impact Weapons With Burn (?)
Volt Applies shock 10% faster Weapons With Shock
Nitro +15% explosion radius Explosive Weapons
Thick +10% damage but -15% explosion radius Explosive Weapons
Armored Adds +10% armor while in the player's hand Heavy Weapons
Big-Mag +50% magazine size Magazine Weapons
Quickload +15% reload speed Magazine Weapons
Solar +15% energy gauge size Energy Weapons
Cooler +15% reload speed Energy Weapons
Unstable +10% damage but +10% energy cost per shot Energy Weapons
Lively +30% charge Speed Charge Weapons
Puncture +50% damage to each enemy pierced Weapons with Ballista or Pierce
Sharp +10% critical damage Weapons that can deal Critical Damage
Deft +15% critical damage while scoping Weapons with Scope
Loaded +1 alt-fire charge Alt-fire Weapons

Blue Affixes

Stronger Affixes that always spawns on weapons of Superior (Blue) quality or higher.

Affix
Name
Effect Compatible
Weapons
Buckshot Adds a 15% chance to fire a shotgun blast All Weapons
Bullseye +30% critical damage after applying a critical hit All Weapons
Lucky +20% auto-critical chance All Weapons
Ricochet 30% chance to ricochet dealing 75% of initial damage All Weapons
Freewheel 15% chance to fire twice All Weapons
Warmup +25% fire rate over 1s while shooting All Weapons
Javelin 15% chance to fire a critical laser ray All Weapons
Burn Deals burn damage Non-Elemental Weapons
Cryo Deals cryo damage Non-Elemental Weapons
Shock Deals shock damage Non-Elemental Weapons
Fragments 35% chance to fragment into 3 projectiles Explosive Weapons
Megaboom 15% chance to trigger a bigger explosion Explosive Weapons
Overclocking +25% damage above 50% energy gauge Energy Weapons
Bounce Projectiles bounce off of surfaces Non-Ballista Weapons
Pierce Projectiles pierce enemies Non-Ballista Weapons
Explosive Triggers an explosion every 2-5 shots

(Required amount of shots to trigger explosion depends on weapon)

Non-Area Weapons
Seeker Projectiles are homing Non-Hitscan Weapons
Spiky Hitting weak spots deals critical damage Non-Critical weapons
Hitscan Projectiles instantly hit Non-Hitscan Weapons
Turbo -25% alt-fire cooldown Alt-fire Weapons
Thunder 15% chance to deal shock damage and +15% damage Thumper, Kramer, Fire Gun
Shard 15% chance to deal cryo damage and +15% damage Thumper, Kramer, Fire Gun
Comet 15% chance to deal burn damage and +15% damage Windmill Rifle

Exclusive Base Alt-Fires

Alt-Fires that always exclusively exist on some weapons.

Affix
Name
Effect Specifics Cooldown
Rate
Present
Weapons
Detonator Detonates all mines. 0 seconds Mine Gun
Sentry Deploys a combat turret lasting 15s. 8 seconds Assault Sentry

Base Alt-Fires

Alt-Fires that always exist on some weapons, but can also be found on other weapons.

Affix
Name
Effect Cooldown
Rate
Specifics Present
Weapons
Scope Activates scope and zooms in. 0 seconds Arquebus, Scout Sniper, Blast Sniper, Elite Sniper

Upgraded Base Alt-Fires

Weapons with a Base Alt-Fire can occasionally have an alternate version of it's Alt-Fire. Upgraded Base Alt-Fires are guaranteed on Fantastic weapons that already had an existing Base Alt-Fire.

Affix
Name
Prerequisite
Alt-Fire
Effect Specifics Cooldown
Rate
Compatible
Weapons
Charging Scope Scope Scope and charge to increase next shot damage. 0 seconds Arquebus, Scout Sniper, Blast Sniper, Elite Sniper
Walking Sentry Sentry Deploys a mobile combat sentry lasting 15 seconds. 8 seconds Assault Sentry
Jump Detonator Detonator Detonates all mines. If you have no mines, triggers an explosion propelling you into the air instead. Also deals 65 damage in a large radius around yourself. 5 seconds Mine Gun

Alt-Fires

Alt-Fires that belong to no specific weapon. They may randomly spawn on weapons.

Affix
Name
Effect Specifics Cooldown
Rate
Compatible
Weapons
Arc Wave Fires a long range piercing and bouncing arc. Deals 66 damage 6 seconds
Barrier Deploys a protective barrier 12 seconds
Booster Activate to increase fire rate and reload speed for a short duration Increases firerate and reload speed by 50% for 6 seconds 12 Seconds
Bullet Hail Fires a shotgun blast. 6 seconds
Can Opener Performs a melee attack. Takedowns drop one additional healing-cell. Deals 60 damage in a rectange which can hit multiple targets 3 seconds Grandma's Shotgun
Charging Scope Scope and charge to increase next shot damage. Damage amplified by 66% over 2 seconds 0 seconds Revolver
Explosive Bolt Fires an explosive arrow 6 seconds Longbow
Flak Grenade Fires an explosive grenade. 6 seconds
Hoverball Fires a sticking orb dealing damage over time. Deals 10 damage 10 times in a 2m radius over 3 seconds 6 seconds
Mega Orb Fires a giant sticking explosive orb which can be detonated with primary fire. 2 shots every 7 seconds
Rocket Jump Triggers an explosion propelling you into the air. 6 seconds
Sentry Deploys a combat turret lasting 15 seconds. 8 seconds
Sonar Shot Fires an explosive shot marking enemies hit. 6 seconds
Sticking Grenades Fires a sticking explosive Grenade. Deals 65 damage in a 2.5m radius 6 seconds
Sticking Mines Fires a volley of sticking explosive mines. 6 seconds
Unstable Ray Fires a long range shot. Triggers an explosion on takedown. 6 seconds
Missile Blast Fires 2 explosive missiles. Deals 40 damage 2 times in a 2m radius 6 seconds Dual Wield Weapons
Missile Barrage Fires a volley of explosive missiles. Deals 20 damage 6 times in a 0.7m radius 6 seconds Melee Weapons

Notes

All damage numbers shown on the page are for the weapon at level 1.

Alt-Fires can randomly spawn on all but common weapons. However, Fantastic weapons are guaranteed to have an Alt-Fire.

Bouncing and explosive weapons are most effective when shooting at enemies feet.


Buyable items are items purchasable during a run that can either alter stats and mechanics or have an instantaneous effect. Buyable items are purchasable from stores found throughout a run and can be purchased using the in-run currency; powercells.

Items

Common Items

ITEM NAME ICON EFFECT COST
Pickle Jar
T PickleJar.png
Fully restores your health. 6 powercells
Lollipop
T SweetLolipop.png
Increases firerate by 35% for 6s when burned, frozen, stunned, hacked or blinded.
Thermos Flask
T Termos.png
Increases healing-cells duration by 35%. 6 powercells
Rice Cooker
T RiceCooker.png
Increases healing-cells efficiency by 15%. 6 powercells
Rubber Tape
T RubberTap.png
Increases alt-fires damage by 20% and reduces their cooldown by 20%. 6 powercells
Soccer Shoe
T SoccerShoe.png
Increases headbonk damage by 50%. 6 powercells
Ugly Tie
T UglyTie.png
Increases all damage by 10% against bosses. 6 powercells
Rake
T Rake.png
Increases all damage by 10% against turrets. 6 powercells
Fly Swatter
T Bugnet.png
Increases all damage by 10% against flying enemies.
Gingerbread Jeremy
T GingerbreadJeremy.png
Increases Repair-o-Bot healing by 20%. 6 powercells
Octopus Plush
T OctopusPlush.png
Increases pickups gathering range by 35%. 6 powercells
Stool
T Stool.png
While crouched, increases weapons accuracy by 50% and their damage by 15%. 6 powercells
Dice
T Dice.png
Grants 2 perk reroll tokens. 6 powercells
Credit Card
T CreditCard.png
Shooting has 10% chance to refund 2 ammo or 5% energy. 6 powercells
Monocle
T Monocle.png
Increases weapons damage by 15% against enemies further than 14m. 6 powercells
Wonka Bar
T WonkaBar.png
Has 25% chance to grant you 20 Powercells or to do nothing. 6 powercells
Party Popper
T PartyPopper.png
Taking down an enemy has a 4% chance to drop 6 additional healing cells. 9 powercells
Soap
T Soap.png
Increases weapons pocket reload speed by 150%. 6 powercells
Salt Shaker
T SaltShaker.png
Increases reload speed by 20% when clip is empty.
Carnival Mask
T CarnivalMask.png
Increases armor by 4%. 6 powercells
Flower Pot
T FlowerPot.png
Reduces the duration of blind, hack, stun and freeze on yourself by 70%. 6 powercells
Ice Cream
T Icecreamcone.png
Increases freeze rate by 15% and duration by 15%. 9 powercells
Candle
T Candle.png
Increases burn or explosion damage by 10%. 6 powercells
Butter
T Butter.png
Picking up a Powercell or a Wrench triggers an explosion dealing 22 damage.
Microphone
T Microphone.png
Increases melee and Bash damage by 10%. 6 powercells
Miss B.
T MissB.png
Increases auto-critical chance by 5%.
Eggplant
T Eggplant.png
Increases all shock damage by 10%. 6 powercells
Tin Can
T TinCan.png
Inreases all damage by 20% against stunned and staggered enemies.
Frog Prince
T FrogPrince.png
While airborne, increases weapons damage by 15%. 9 powercells
Sami
T Sami.png
Deals 15 damage to enemies damaging you.
Magic Wand
T MagicWand.png
Increases explosions radius by 10% and Rocket Jump power by 25%.
Sandal
T Sandal.png
While you are on the ground, increases weapons damage by 20% against enemies below you.
Coffee Mug
T CoffeeMug.png
Increses firerate by 10% and reload speed by 10%.
Battery
T Battery.png
Increases energy weapons damage by 10%.
Talkie Walkie

(Co-op Only)

T TalkieWalkie.png
Increases damage by 15% while you are within 7.5 metres of your brobot. 6 powercells
Heart Necklace

(Co-op Only)

T HeartNecklace.png
Increases armor by 16% while you are within 7.5m of your brobot. 6 powercells
Cheese
T Cheese.png
Increases Jetpack maximum duration by 2s.
Cookie
T Cookies.png
Reduces Grappling Hook cooldown by 2s.
Skateboard
T Skateboard.png
Roller increases firerate by 20% and Roller effect duration is increased by 3s.
Fountain Pen
T Pen.png
Increases non-elemental damage by 10%.
Ball and Chain
T ChainBall.png
Increases Grappling Hook damage by 350% but increases its cooldown by 4s.
Onion
T Onion.png
Increases summons firerate by 15%.
Potato
T Potato.png
Increases explosion damage by 10%.

Superior Items

ITEM NAME ICON EFFECT COST
Phone Charger
T PhoneCharger.png
Increases brobot rebooting speed by 25% and it no longer costs health.
Thimble
T Thimble.png
Reloading increases firerate by 20% for 3s. 8 powercells
Green Sock
T GreenSock.png
Performing a headbonk repairs all your scratch bar. 8 powercells
Atomic Mushroom
T AtomicMushroom.png
Explosions have 20% chance to have a bigger radius or 15% to have a smaller radius. 8 powercells
Rubber Duck
T RubberDuck.png
Performing a headbonk increases firerate by 20% and movement speed by 12% for 6s.
Floppy Disk
T FloppyDisk.png
Every 6s, deals 32 shock damage to an enemy within 7.5m. 8 powercells
French Fries
T FrenchFries.png
Every 2s, dealing critical damage reduces Bastion cooldown by 10%. 9 powercells
Toy Helicopter
T ToyHelicopter.png
Every 5s, performing a headbonk triggers a Rocket Jump. 9 powercells
Police Whistle
T PoliceWhistle.png
Opening a door increases firerate by 30% and movement speed by 12% for 12s. 8 powercells
Viking Helmet
T VikingHelmet.png
Increases all damage by half of your bonus movement speed. 9 powercells
Lemon
T Lemon.png
Taking damage increases movement speed by 12% and firerate by 15% for 6s.
Post Stamp
T PostStamp.png
Taking down an enemy has 8% chance to trigger a mark explosion. 8 powercells
Popcorn
T PopCorn.png
Marking an enemy deals 25 burn damage over time to it.
Winter Hat
T WinterHat.png
Freezing an enemy has 20% chance to trigger a cryo explosion dealing 20 damage.
Drum
T Drum.png
Shock damage has 15% chance to ricochet on 1 enemy within 9m dealing 40% damage.
Hot Dog
T HotDog.png
Taking down a burning enemy has 15% chance to trigger a burn explosion dealing 22 damage.
Piece of Cake
T PieceOfCake.png
Freezing an enemy deals 25 burn damage over time to it. 8 powercells
Toaster
T Toaster.png
Increases non-burn damage by 25% against burning enemies. 8 powercells
Soda Bottle
T SodaBottle.png
Reloading has 25% chance to trigger an explosion dealing 30 damage. 8 powercells
Strawberries
T Strawberries.png
Increases critical damage by 20% after dealing critical damage.
Little Wheel
T LittleWheel.png
Swapping weapons increases firerate by 15% for 5s. 8 powercells
Scissors
T Scissors.png
Taking down an enemy with Bash reduces Bastion cooldown by 10%. 8 powercells
Bowl
T Bowl.png
Every 6s, your next shot fires an explosive marking projectile. 8 powercells
Bowtie
T Bow.png
Increases all damage by 30% against enemies with less than 25% health remaining.
Cherries
T Cherries.png
On last 25% ammo, increases weapons auto-critical chance by 35%.
Fancy Button
T FancyButton.png
Increases melee and Bash damage by 30% against enemies with more than 90% health remaining. 8 powercells
Watermelon
T Watermelon.png
Taking down an enemy with critical damage has 50% chance to automatically gather pickups.
Cucumber
T Cucumber.png
While you have no scratch damage, increases all damage by 15%.
Bottle Cap
T BottleCap.png
Increases magazine weapons first shot damage by 20%. 8 powercells
Red Car
T RedCar.png
Every 6s, your next weapon shot while crouched has 100% auto-critical chance.
Magnet
T Magnet.png
Grappling Hook deals shock damage.
Water Bottle
T WaterBottle.png
Hero Cape deals cryo damage.
Carrot
T Carrot.png
Pogo Stick triggers a burn explosion dealing 16 damage.
Yo-Yo
T Yoyo.png
Increases cryo critical damage by 25%. 8 powercells
Chestnut
T Chestnut.png
Increases Hero Cape damage by your bonus armor.

Fantastic Items

ITEM NAME ICON EFFECT COST
Stapler
T Stapler.png
Shooting no longer consumes ammo or energy for 1.5s after taking down an enemy.
Screwdriver
T PlasticScrewdriver.png
Melee damage instantly executes common enemies with less than 15% health remaining.
3D Glasses
T 3DGlasses.png
Performing a headbonk marks all enemies within 6m. 12 Powercells
Spare Head
T SpareHead.png
Dropping to 0 health restores 30% of your maximum health and destroys this item. 16 powercells
Magic Broom
T MagicBroom.png
Every 8s, instantly executes the next common enemy damaging you.
Hero Knee Pads
T HeroKneePads.png
Sliding fires three explosive grenades in front of you. 16 powercells
Jet Fighter
T JetFighter.png
Every 2.5s, your next shot fires an explosive missile. 16 powercells
Candies
T Candies.png
Gathering a healing-cell reduces Bastion cooldown by 3%.
Boom Box
T BoomBox.png
Every 1s, deals 22 damage to all enemies within 7.5m. 12 powercells
Beach Ball
T BeachBall.png
Taking damage has 15% chance to grant you an invulnerable bubble for 2s. 16 powercells
Secret Book
T SecretBook.png
Grants 1 upgrade choice.
CD
T CD.png
Taking down an enemy increases firerate by 10% (max. 60%). Reloading or swapping weapon resets this effect.
Baguette
T Baguette.png
Grants an additional jump.
Air Freshener
T AirFreshner.png
Every 1s, repairs 1% of your scratch damage.
Chalk
T Chalk.png
Taking down an enemy with elemental damage generate 1 point (max. 5). Each point increases elemental damage by 5%. Resets if not refreshed within 5s.
Tiny Bycicle
T TinyBicycle.png
Every 0.5s, generates 1 charge (max. 10). Increases your next ability damage by 10% per charge and consumes all charges.
Fireman Truck
T FiremanTruck.png
While there are no enemies within 12m, generates 1 charge every 0.5s (max. 10). Your next critical damage deals 10% increased damage per charge and consumes all charges.
Transformer Toy
T TransformerToy.png
Summons a combat drone that fights alongside you.

Corrupted Items

The Corrupted items are very powerful, but their buffs come at a cost of some other debuffs. These items are very interesting for specialized builds, and will allow master players to get the maximum potential of their preferred weapons and playstyles.

ITEM NAME ICON EFFECT COST
Magnifying Glass
T MagnifyingGlass.png
Increases weapons damage by 25% against enemies within 7.5m but reduces their damage by 50% against enemies further away than 14m.
An Egg
T Egg.png
Reduces armor by 12%. Taking damage grants 100% auto-critical chance for 4s.
Atomic Radish
T AtomicRadish.png
Taking damage has 10% chance to trigger a Rocket Jump. 6 powercells
Perfume Bottle
T PerfumeBottle.png
Increases explosion damage by 20% but decreases their radius by 30%.
Non-Magic Ring
T NonMagicRing.png
Increases non-elemental damage by 25% but decreases elemental damage by 40%. 6 powercells
Artishock
T Artishock.png
Increases shock damage by 20% but taking damage has 5% chance to stun you.
Stone Block
T StoneBlock.png
Increases heavy weapns firerate by 20% and their damage by 20% but increases their speed penalty by 60%. 6 powercells
Snow Globe
T SnowGlobe.png
Deals 20 cryo daage to enemies damaging you but taking damage has 10% chance to freeze you.
Poppy
T Poppy.png
Increases auto-critical chance by 20% but you no longer apply critical hits when hitting enemies' critical spots
Lumo Pal
T Firefly.png
Increases healing-cells efficiency by 25% but reduces their duration by 50%.
TV Remote
T TVRemote.png
Reduces Bastion cooldown by 25% but using it has 8% chance to hack you.
Crab Key Ring
T CrabKeyRing.png
Bash deals burn damage but using it has 10% chance to burn you. 6 powercells
Balloon
T Balloon.png
Increases burn damage by 20% but decreases your armor by 8%.
Jigsaw Box
T JigsawBox.png
Increases weapons damage by 10% and reloading rerolls your current weapon affixes. 6 powercells
Chili Pepper
T ChiliPepper.png
Increases critical damage by 40% but decreases damage by 20%.
Avocado
T Avocado.png
Increases armor by 12% but decreases healing-cells efficiency by 50%.
Banana
T Banana.png
Increases explosions damage by 25% when hitting a single enemy but decreases it by 25% when hitting multiple ones.
Gas Lighter
T GasLighter.png
Increases reload speed by 40% but reloading has 5% chance to burn you.
Hourglass
T Hourglass.png
Increases weapons damage by 25% but decreases firerate by 25%. 6 powercells
Bag
T Bag.png
Increases weapons ammo by 50% but decreases reload speed by 30%.
Shell
T TurtleShell.png
Increases armor by 12% but reduces movement speed by 12%.
Ice Cube
T IceCube.png
Increases cryo damage by 20% but increases burn damage you take by 100%
Sponge
T Sponge.png
Increases shock damage by 20% but you can no longer stun enemies.
Kazoo
T Kazoo.png
Every 4s, your next weapons shot fires a piercing burn arc dealing 50 damage, but has 15% chance to burn you.
Ocarina
T Ocarina.png
Increases summons damage by 30% but reduces weapons damage by 30%.

Curiosities

  • In preliminary versions of the game, the pickups that alter stats during a run were known as Cores.